Added getting all spawn point in wave manager
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@ -2,6 +2,7 @@
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#include "LMWaveManager.h"
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#include "EngineUtils.h"
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#include "Components/CapsuleComponent.h"
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#include "Enemy/LMEnemy.h"
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@ -18,6 +19,17 @@ void ALMWaveManager::BeginPlay()
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{
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Super::BeginPlay();
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StartWave();
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SpawnPositionsList.Empty(); // Nettoie la liste avant de remplir
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for (TActorIterator<ALMSpawnPosition> It(GetWorld()); It; ++It)
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{
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ALMSpawnPosition* SpawnPos = *It;
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if (SpawnPos)
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{
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SpawnPositionsList.Add(SpawnPos);
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}
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}
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}
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void ALMWaveManager::SpawnEnemy(ALMSpawnPosition* spawnPosition)
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