Added getting all spawn point in wave manager

This commit is contained in:
sSebster 2025-04-11 14:41:51 +02:00
parent aff005397a
commit 07f203750f

View File

@ -2,6 +2,7 @@
#include "LMWaveManager.h"
#include "EngineUtils.h"
#include "Components/CapsuleComponent.h"
#include "Enemy/LMEnemy.h"
@ -18,6 +19,17 @@ void ALMWaveManager::BeginPlay()
{
Super::BeginPlay();
StartWave();
SpawnPositionsList.Empty(); // Nettoie la liste avant de remplir
for (TActorIterator<ALMSpawnPosition> It(GetWorld()); It; ++It)
{
ALMSpawnPosition* SpawnPos = *It;
if (SpawnPos)
{
SpawnPositionsList.Add(SpawnPos);
}
}
}
void ALMWaveManager::SpawnEnemy(ALMSpawnPosition* spawnPosition)