Changed checking method for SpawnPosition

This commit is contained in:
sSebster 2025-04-08 19:21:00 +02:00
parent f147527812
commit 35a1cd757b
2 changed files with 12 additions and 2 deletions

View File

@ -5,6 +5,7 @@
#include "Kismet/GameplayStatics.h" #include "Kismet/GameplayStatics.h"
#include "Engine/World.h" #include "Engine/World.h"
#include "DrawDebugHelpers.h" #include "DrawDebugHelpers.h"
#include "Camera/CameraComponent.h"
// Sets default values // Sets default values
ALMSpawnPosition::ALMSpawnPosition() ALMSpawnPosition::ALMSpawnPosition()
@ -23,7 +24,11 @@ bool ALMSpawnPosition::CanSpawn()
void ALMSpawnPosition::BeginPlay() void ALMSpawnPosition::BeginPlay()
{ {
Super::BeginPlay(); Super::BeginPlay();
AActor* Player = UGameplayStatics::GetPlayerPawn(GetWorld(), 0);
if (Player)
{
PlayerCamera = Player->FindComponentByClass<UCameraComponent>();
}
} }
// Called every frame // Called every frame
@ -39,7 +44,7 @@ bool ALMSpawnPosition::IsPlayerVisible() const
if (!Player) return false; if (!Player) return false;
FVector Start = GetActorLocation(); FVector Start = GetActorLocation();
FVector End = Player->GetActorLocation(); FVector End = PlayerCamera->GetComponentLocation();
FHitResult HitResult; FHitResult HitResult;
FCollisionQueryParams Params; FCollisionQueryParams Params;

View File

@ -6,6 +6,8 @@
#include "GameFramework/Actor.h" #include "GameFramework/Actor.h"
#include "LMSpawnPosition.generated.h" #include "LMSpawnPosition.generated.h"
class UCameraComponent;
UCLASS() UCLASS()
class LEGUMEMIX_API ALMSpawnPosition : public AActor class LEGUMEMIX_API ALMSpawnPosition : public AActor
{ {
@ -27,6 +29,9 @@ protected:
virtual void EndCooldown(); virtual void EndCooldown();
UPROPERTY()
UCameraComponent* PlayerCamera = nullptr;
public: public:
// Called every frame // Called every frame
virtual void Tick(float DeltaTime) override; virtual void Tick(float DeltaTime) override;