Added Mesh relative location to the weapon
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f380b6c358
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@ -14,6 +14,11 @@ ULMWeaponManager::ULMWeaponManager()
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void ULMWeaponManager::BeginPlay()
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void ULMWeaponManager::BeginPlay()
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{
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{
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Super::BeginPlay();
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Super::BeginPlay();
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}
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void ULMWeaponManager::Initialize(USkeletalMeshComponent* Mesh)
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{
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SetWeaponMeshComponent(Mesh);
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for (auto Weapon : StartingWeapons)
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for (auto Weapon : StartingWeapons)
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{
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{
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@ -22,14 +27,9 @@ void ULMWeaponManager::BeginPlay()
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ULMWeapon* Instance = NewObject<ULMWeapon>(this, Weapon);
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ULMWeapon* Instance = NewObject<ULMWeapon>(this, Weapon);
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Weapons.Add(Instance);
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Weapons.Add(Instance);
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Instance->Initialize();
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// Instance->Initialize(Mesh->GetRelativeLocation());
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}
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}
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}
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}
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}
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void ULMWeaponManager::Initialize(USkeletalMeshComponent* Mesh)
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{
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SetWeaponMeshComponent(Mesh);
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if (!Weapons.IsEmpty())
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if (!Weapons.IsEmpty())
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{
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{
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