Implemented ledge grab
Signed-off-by: TjgL <lithmoneo@gmail.com>
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502f8c3ce1
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BIN
Content/Legumix/Player/BP_Play.uasset
(Stored with Git LFS)
BIN
Content/Legumix/Player/BP_Play.uasset
(Stored with Git LFS)
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@ -19,6 +19,8 @@ ALMPlayer::ALMPlayer(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer.SetDefaultSubobjectClass<ULMMovementComponent>(CharacterMovementComponentName))
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{
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LegumixMovementComponent = Cast<ULMMovementComponent>(GetCharacterMovement());
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LedgeGrabOrigin = CreateDefaultSubobject<USceneComponent>("LedgeGrabOrigin");
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LedgeGrabOrigin->SetupAttachment(RootComponent);
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PrimaryActorTick.bCanEverTick = true;
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@ -45,6 +47,8 @@ void ALMPlayer::BeginPlay()
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GetCamera()->SetFieldOfView(ULMUserSettings::GetLegumixUserSettings()->FieldOfView);
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HealthComponent->OnHealthChanged.AddDynamic(this, &ALMPlayer::SetDisplayDamageParameters);
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MovementModeChangedDelegate.AddUniqueDynamic(this, &ALMPlayer::MovementChanged);
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}
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void ALMPlayer::Tick(float DeltaTime)
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@ -228,6 +232,34 @@ void ALMPlayer::SetPlayerViewOcclusionPercent()
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NextPlayerViewOcclusionPercent = CumulatedDamagesOnCurrentHitPeriod / HealthAtTheCurrentHitPeriodBeginning;
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}
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void ALMPlayer::MovementChanged(ACharacter* Character, EMovementMode PrevMovementMode, uint8 PreviousCustomMode)
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{
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if (GetCharacterMovement()->MovementMode == MOVE_Falling)
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{
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GetWorldTimerManager().SetTimer(LedgeGrabCheckTimer, this, &ALMPlayer::DoLedgeGrabCheck, LedgeGrabPollTime, true);
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}
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else if (PrevMovementMode == MOVE_Falling)
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{
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GetWorldTimerManager().ClearTimer(LedgeGrabCheckTimer);
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}
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}
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void ALMPlayer::DoLedgeGrabCheck()
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{
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FVector Origin = LedgeGrabOrigin->GetComponentLocation();
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FVector Dir = LedgeGrabOrigin->GetUpVector() * FVector(0, 0, -LedgeGrabTraceLength);
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FVector Ray = Origin + Dir;
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FHitResult Hit;
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const bool Results = UKismetSystemLibrary::LineTraceSingleByProfile(GetWorld(), Origin, Ray, TEXT("BlockAll"), false
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, {}, EDrawDebugTrace::None, Hit, true, FLinearColor::Red, FLinearColor::Green, 0.2f);
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if (Results)
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{
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FVector TeleportLocation = FVector(Hit.Location.X, Hit.Location.Y, Hit.Location.Z + GetCapsuleComponent()->GetScaledCapsuleHalfHeight());
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SetActorLocation(TeleportLocation, false, nullptr, ETeleportType::ResetPhysics);
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}
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}
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FCollisionQueryParams ALMPlayer::GetIgnoreCharacterParams()
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{
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FCollisionQueryParams Params;
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@ -101,6 +101,12 @@ public:
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UFUNCTION(BlueprintNativeEvent, BlueprintCallable)
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void OnPause(bool Paused);
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UFUNCTION()
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void MovementChanged(ACharacter* Character, EMovementMode PrevMovementMode, uint8 PreviousCustomMode);
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UFUNCTION(BlueprintCallable)
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void DoLedgeGrabCheck();
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FCollisionQueryParams GetIgnoreCharacterParams();
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@ -128,6 +134,9 @@ private:
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category=Legumix, meta = (AllowPrivateAccess = true))
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TObjectPtr<ULMHealthComponent> HealthComponent;
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Legumix|LedgeGrab", meta = (AllowPrivateAccess = true))
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TObjectPtr<USceneComponent> LedgeGrabOrigin;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Legumix, meta = (AllowPrivateAccess = true))
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TObjectPtr<UMaterialInstanceDynamic> DamageDynamicMaterialInstance;
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@ -188,6 +197,12 @@ private:
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Legumix, meta = (AllowPrivateAccess = true))
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ETeam Team = ETeam::ET_Player;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Legumix|LedgeGrab", meta = (AllowPrivateAccess = true, ClampMin = 0.f))
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float LedgeGrabPollTime = 0.2f;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Legumix|LedgeGrab", meta = (AllowPrivateAccess = true, ClampMin = 0.f))
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float LedgeGrabTraceLength = 44.f;
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/**
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* Actualize all parameters needed to calculate PlayerViewOcclusionPercent
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*/
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@ -209,4 +224,5 @@ private:
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private:
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FRandomStream SpreadStream;
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FTimerHandle LedgeGrabCheckTimer;
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};
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