diff --git a/Source/LegumeMix/Private/LMSpawnPosition.cpp b/Source/LegumeMix/Private/LMSpawnPosition.cpp new file mode 100644 index 0000000..68f899f --- /dev/null +++ b/Source/LegumeMix/Private/LMSpawnPosition.cpp @@ -0,0 +1,27 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "LMSpawnPosition.h" + +// Sets default values +ALMSpawnPosition::ALMSpawnPosition() +{ + // Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it. + PrimaryActorTick.bCanEverTick = true; + +} + +// Called when the game starts or when spawned +void ALMSpawnPosition::BeginPlay() +{ + Super::BeginPlay(); + +} + +// Called every frame +void ALMSpawnPosition::Tick(float DeltaTime) +{ + Super::Tick(DeltaTime); + +} + diff --git a/Source/LegumeMix/Private/LMWaveManager.cpp b/Source/LegumeMix/Private/LMWaveManager.cpp new file mode 100644 index 0000000..88d198e --- /dev/null +++ b/Source/LegumeMix/Private/LMWaveManager.cpp @@ -0,0 +1,27 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "LMWaveManager.h" + +// Sets default values +ALMWaveManager::ALMWaveManager() +{ + // Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it. + PrimaryActorTick.bCanEverTick = true; + +} + +// Called when the game starts or when spawned +void ALMWaveManager::BeginPlay() +{ + Super::BeginPlay(); + +} + +// Called every frame +void ALMWaveManager::Tick(float DeltaTime) +{ + Super::Tick(DeltaTime); + +} + diff --git a/Source/LegumeMix/Public/LMSpawnPosition.h b/Source/LegumeMix/Public/LMSpawnPosition.h new file mode 100644 index 0000000..3720305 --- /dev/null +++ b/Source/LegumeMix/Public/LMSpawnPosition.h @@ -0,0 +1,26 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "GameFramework/Actor.h" +#include "LMSpawnPosition.generated.h" + +UCLASS() +class LEGUMEMIX_API ALMSpawnPosition : public AActor +{ + GENERATED_BODY() + +public: + // Sets default values for this actor's properties + ALMSpawnPosition(); + +protected: + // Called when the game starts or when spawned + virtual void BeginPlay() override; + +public: + // Called every frame + virtual void Tick(float DeltaTime) override; + +}; diff --git a/Source/LegumeMix/Public/LMWaveManager.h b/Source/LegumeMix/Public/LMWaveManager.h new file mode 100644 index 0000000..89712fe --- /dev/null +++ b/Source/LegumeMix/Public/LMWaveManager.h @@ -0,0 +1,26 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "GameFramework/Actor.h" +#include "LMWaveManager.generated.h" + +UCLASS() +class LEGUMEMIX_API ALMWaveManager : public AActor +{ + GENERATED_BODY() + +public: + // Sets default values for this actor's properties + ALMWaveManager(); + +protected: + // Called when the game starts or when spawned + virtual void BeginPlay() override; + +public: + // Called every frame + virtual void Tick(float DeltaTime) override; + +};