Started working on animations
Signed-off-by: TjgL <lithmoneo@gmail.com>
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@ -41,7 +41,7 @@ void ALMWeaponBase::Setup(USkeletalMeshComponent* Mesh, AActor* CharOwner)
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EAttachmentRule::KeepRelative,
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EAttachmentRule::KeepRelative,
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false);
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false);
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AttachToComponent(Mesh, Rules);
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AttachToComponent(Mesh, Rules, WeaponSocket);
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Player = Cast<ALMPlayer>(CharOwner);
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Player = Cast<ALMPlayer>(CharOwner);
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}
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}
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