Updated settings default values
Signed-off-by: TjgL <lithmoneo@gmail.com>
This commit is contained in:
parent
923d3c556a
commit
81f9ad6799
@ -3,7 +3,6 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "CoreMinimal.h"
|
#include "CoreMinimal.h"
|
||||||
#include "LMSettings.h"
|
|
||||||
#include "GameFramework/GameUserSettings.h"
|
#include "GameFramework/GameUserSettings.h"
|
||||||
#include "LMUserSettings.generated.h"
|
#include "LMUserSettings.generated.h"
|
||||||
|
|
||||||
@ -27,12 +26,12 @@ public:
|
|||||||
FOnSettingsChangedSignature OnSettingsChanged;
|
FOnSettingsChangedSignature OnSettingsChanged;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
UPROPERTY(Config, EditAnywhere, BlueprintReadWrite, Category = "Legumix|Audio", meta = (UIMin = 0, ClampMin = 0, UIMax = 10, ClampMax = 10))
|
UPROPERTY(Config, EditAnywhere, BlueprintReadWrite, Category = "Legumix|Audio", meta = (UIMin = 0, ClampMin = 0, UIMax = 100, ClampMax = 100))
|
||||||
int MasterAudio = 1.f;
|
int MasterAudio = 100;
|
||||||
UPROPERTY(Config, EditAnywhere, BlueprintReadWrite, Category = "Legumix|Audio", meta = (UIMin = 0, ClampMin = 0, UIMax = 10, ClampMax = 10))
|
UPROPERTY(Config, EditAnywhere, BlueprintReadWrite, Category = "Legumix|Audio", meta = (UIMin = 0, ClampMin = 0, UIMax = 10, ClampMax = 100))
|
||||||
int MusicAudio = 1.f;
|
int MusicAudio = 100;
|
||||||
UPROPERTY(Config, EditAnywhere, BlueprintReadWrite, Category = "Legumix|Audio", meta = (UIMin = 0, ClampMin = 0, UIMax = 10, ClampMax = 10))
|
UPROPERTY(Config, EditAnywhere, BlueprintReadWrite, Category = "Legumix|Audio", meta = (UIMin = 0, ClampMin = 0, UIMax = 100, ClampMax = 100))
|
||||||
int FxAudio = 1.f;
|
int FxAudio = 100;
|
||||||
|
|
||||||
UPROPERTY(Config, EditAnywhere, BlueprintReadWrite, Category = "Legumix|Controls", meta = (UIMin = 0, ClampMin = 0, UIMax = 10, ClampMax = 10))
|
UPROPERTY(Config, EditAnywhere, BlueprintReadWrite, Category = "Legumix|Controls", meta = (UIMin = 0, ClampMin = 0, UIMax = 10, ClampMax = 10))
|
||||||
float MouseSensitivity = 1.f;
|
float MouseSensitivity = 1.f;
|
||||||
|
Reference in New Issue
Block a user