Add post process material instance to display damage on screen
This commit is contained in:
parent
2e2dc472d5
commit
89f514a0e4
BIN
Content/Legumix/Ennemy/MeleeEnemy/BP_MeleeEnemy.uasset
(Stored with Git LFS)
BIN
Content/Legumix/Ennemy/MeleeEnemy/BP_MeleeEnemy.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Legumix/Levels/LVL_GYM_00.umap
(Stored with Git LFS)
BIN
Content/Legumix/Levels/LVL_GYM_00.umap
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Legumix/Player/BP_Play.uasset
(Stored with Git LFS)
BIN
Content/Legumix/Player/BP_Play.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Legumix/Player/HUD/Greyscale.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Legumix/Player/HUD/Greyscale.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Legumix/Player/HUD/M_Postprocess_Damage.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Legumix/Player/HUD/M_Postprocess_Damage.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Legumix/Player/HUD/M_Postprocess_Damage_Inst.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Legumix/Player/HUD/M_Postprocess_Damage_Inst.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Legumix/Player/HUD/T_LavaMat4_Emissive.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Legumix/Player/HUD/T_LavaMat4_Emissive.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -6,6 +6,7 @@ ALMEnemy::ALMEnemy()
|
|||||||
{
|
{
|
||||||
PrimaryActorTick.bCanEverTick = true;
|
PrimaryActorTick.bCanEverTick = true;
|
||||||
EnemyState = EEnemyState::EES_Chasing;
|
EnemyState = EEnemyState::EES_Chasing;
|
||||||
|
AttackingRadius = 100.f;
|
||||||
AttackingDamage = 0.f;
|
AttackingDamage = 0.f;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -27,6 +27,10 @@ ALMPlayer::ALMPlayer()
|
|||||||
|
|
||||||
SpreadStream = FRandomStream(FMath::Rand());
|
SpreadStream = FRandomStream(FMath::Rand());
|
||||||
HealthComponent = CreateDefaultSubobject<ULMHealthComponent>(TEXT("HealthComponent"));
|
HealthComponent = CreateDefaultSubobject<ULMHealthComponent>(TEXT("HealthComponent"));
|
||||||
|
|
||||||
|
HitPeriodLengthInSeconds = 0.f;
|
||||||
|
TimeElapsedSinceLastDamageInSeconds = 0.f;
|
||||||
|
CumulatedDamagesOnCurrentHitPeriod = 0.f;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ALMPlayer::BeginPlay()
|
void ALMPlayer::BeginPlay()
|
||||||
|
@ -44,7 +44,7 @@ protected:
|
|||||||
double GetDistanceToTarget(const AActor* TargetedActor);
|
double GetDistanceToTarget(const AActor* TargetedActor);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns the distance between the enemy and a target.
|
* Performs an attack on the targeted pawn
|
||||||
* @param TargetedPawn
|
* @param TargetedPawn
|
||||||
* @returns
|
* @returns
|
||||||
*/
|
*/
|
||||||
|
@ -113,6 +113,34 @@ private:
|
|||||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category=Legumix, meta = (AllowPrivateAccess = true))
|
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category=Legumix, meta = (AllowPrivateAccess = true))
|
||||||
TObjectPtr<ULMHealthComponent> HealthComponent;
|
TObjectPtr<ULMHealthComponent> HealthComponent;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Length of the period in which the damages HUD will be displayed on player screen.
|
||||||
|
*/
|
||||||
|
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Legumix, meta = (AllowPrivateAccess = true))
|
||||||
|
double HitPeriodLengthInSeconds;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Time elapsed since last damage taken.
|
||||||
|
* If it's superior to the HitPeriodLengthInSeconds variable, ends the Hit period
|
||||||
|
* and so the displaying of damages HUD on player screen
|
||||||
|
*/
|
||||||
|
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category=Legumix, meta = (AllowPrivateAccess = true))
|
||||||
|
double TimeElapsedSinceLastDamageInSeconds;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Cumulated damages taken by the player on the current hit period
|
||||||
|
* To calculate view occlusion percent for the damage HUD
|
||||||
|
*/
|
||||||
|
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category=Legumix, meta = (AllowPrivateAccess = true))
|
||||||
|
float CumulatedDamagesOnCurrentHitPeriod;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Player health at the current hit period beginning
|
||||||
|
* To calculate view occlusion percent for the damage HUD
|
||||||
|
*/
|
||||||
|
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category=Legumix, meta = (AllowPrivateAccess = true))
|
||||||
|
float HealthAtTheCurrentHitPeriodBeginning;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
#if WITH_EDITORONLY_DATA
|
#if WITH_EDITORONLY_DATA
|
||||||
/** If set, bullet debug will be drawn. */
|
/** If set, bullet debug will be drawn. */
|
||||||
|
Reference in New Issue
Block a user