Added Move Controls

This commit is contained in:
Emilie Schott 2025-01-19 16:27:13 +01:00
parent db97d5cd35
commit 8e7ca53d56
17 changed files with 180 additions and 21 deletions

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@ -21,6 +21,18 @@
"BuildId": "37670630" "BuildId": "37670630"
}, },
"BuildProducts": [ "BuildProducts": [
{
"Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor-LegumeMix.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor-LegumeMix.pdb",
"Type": "SymbolFile"
},
{
"Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource"
},
{ {
"Path": "$(EngineDir)/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json", "Path": "$(EngineDir)/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json",
"Type": "RequiredResource" "Type": "RequiredResource"
@ -4872,21 +4884,13 @@
{ {
"Path": "$(EngineDir)/Plugins/XGEController/Binaries/Win64/UnrealEditor.modules", "Path": "$(EngineDir)/Plugins/XGEController/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource" "Type": "RequiredResource"
},
{
"Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor-LegumeMix.dll",
"Type": "DynamicLibrary"
},
{
"Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor-LegumeMix.pdb",
"Type": "SymbolFile"
},
{
"Path": "$(ProjectDir)/Binaries/Win64/UnrealEditor.modules",
"Type": "RequiredResource"
} }
], ],
"RuntimeDependencies": [ "RuntimeDependencies": [
{
"Path": "$(ProjectDir)/LegumeMix.uproject",
"Type": "UFS"
},
{ {
"Path": "$(EngineDir)/Binaries/ThirdParty/DbgHelp/dbghelp.dll", "Path": "$(EngineDir)/Binaries/ThirdParty/DbgHelp/dbghelp.dll",
"Type": "NonUFS" "Type": "NonUFS"
@ -30614,10 +30618,6 @@
{ {
"Path": "$(EngineDir)/Plugins/XGEController/XGEController.uplugin", "Path": "$(EngineDir)/Plugins/XGEController/XGEController.uplugin",
"Type": "UFS" "Type": "UFS"
},
{
"Path": "$(ProjectDir)/LegumeMix.uproject",
"Type": "UFS"
} }
], ],
"BuildPlugins": [ "BuildPlugins": [

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Binaries/Win64/UnrealEditor-LegumeMix.exp (Stored with Git LFS)

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@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1 version https://git-lfs.github.com/spec/v1
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size 57430016 size 59527168

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@ -2,6 +2,7 @@
[/Script/EngineSettings.GameMapsSettings] [/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Engine/Maps/Templates/OpenWorld GameDefaultMap=/Engine/Maps/Templates/OpenWorld
GlobalDefaultGameMode=/Game/Legumix/BP_GameMode.BP_GameMode_C
[/Script/Engine.RendererSettings] [/Script/Engine.RendererSettings]
r.AllowStaticLighting=False r.AllowStaticLighting=False

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Content/Legumix/BP_GameMode.uasset (Stored with Git LFS) Normal file

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Content/Legumix/Player/BP_Player.uasset (Stored with Git LFS) Normal file

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Content/Legumix/Player/BP_PlayerController.uasset (Stored with Git LFS) Normal file

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Content/Legumix/Player/Input/IA_Jump.uasset (Stored with Git LFS) Normal file

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Content/Legumix/Player/Input/IA_Look.uasset (Stored with Git LFS) Normal file

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Content/Legumix/Player/Input/IA_Move.uasset (Stored with Git LFS) Normal file

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Content/Legumix/Player/Input/IA_Shoot.uasset (Stored with Git LFS) Normal file

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Content/Legumix/Player/Input/IMC_Default.uasset (Stored with Git LFS) Normal file

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@ -7,7 +7,10 @@
{ {
"Name": "LegumeMix", "Name": "LegumeMix",
"Type": "Runtime", "Type": "Runtime",
"LoadingPhase": "Default" "LoadingPhase": "Default",
"AdditionalDependencies": [
"Engine"
]
} }
], ],
"Plugins": [ "Plugins": [

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@ -0,0 +1,34 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "Player/LMPlayer.h"
// Sets default values
ALMPlayer::ALMPlayer()
{
// Set this character to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
}
// Called when the game starts or when spawned
void ALMPlayer::BeginPlay()
{
Super::BeginPlay();
}
// Called every frame
void ALMPlayer::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}
// Called to bind functionality to input
void ALMPlayer::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent)
{
Super::SetupPlayerInputComponent(PlayerInputComponent);
}

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@ -0,0 +1,27 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "Player/LMPlayerController.h"
#include "EnhancedInputSubsystems.h"
#include "EnhancedInputComponent.h"
void ALMPlayerController::BeginPlay()
{
Super::BeginPlay();
EnhancedInputSubsystem = GetLocalPlayer()->GetSubsystem<UEnhancedInputLocalPlayerSubsystem>();
EnhancedInputSubsystem->AddMappingContext(DefaultMappingContext, 0);
}
void ALMPlayerController::SetupInputComponent()
{
Super::SetupInputComponent();
UEnhancedInputComponent* Input = Cast<UEnhancedInputComponent>(InputComponent);
Input->BindAction(MoveAction, ETriggerEvent::Triggered, this, &ALMPlayerController::Move);
}
void ALMPlayerController::Move(const FInputActionValue& InputValue)
{
const FVector2d VectorDirection = InputValue.Get<FVector2d>();
GetPawn()->AddMovementInput(GetPawn()->GetActorForwardVector(), VectorDirection.X);
GetPawn()->AddMovementInput(GetPawn()->GetActorRightVector(), VectorDirection.Y);
}

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@ -0,0 +1,29 @@
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Character.h"
#include "LMPlayer.generated.h"
UCLASS()
class LEGUMEMIX_API ALMPlayer : public ACharacter
{
GENERATED_BODY()
public:
// Sets default values for this character's properties
ALMPlayer();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
// Called to bind functionality to input
virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;
};

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@ -0,0 +1,41 @@
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/PlayerController.h"
#include "EnhancedInputSubsystems.h"
#include "LMPlayerController.generated.h"
/**
*
*/
UCLASS()
class LEGUMEMIX_API ALMPlayerController : public APlayerController
{
GENERATED_BODY()
public:
virtual void BeginPlay() override;
private:
UPROPERTY()
UEnhancedInputLocalPlayerSubsystem* EnhancedInputSubsystem;
UPROPERTY(EditAnywhere, BlueprintReadOnly, meta = (AllowprivateAccess = true))
TObjectPtr<UInputMappingContext> DefaultMappingContext;
UPROPERTY(EditAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = true))
TObjectPtr<UInputAction> MoveAction;
UPROPERTY(EditAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = true))
TObjectPtr<UInputAction> LookAction;
UPROPERTY(EditAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = true))
TObjectPtr<UInputAction> JumpAction;
virtual void SetupInputComponent() override;
void Move(const FInputActionValue& InputValue);
};