Replaced unreal sound by fmod events
Signed-off-by: TjgL <lithmoneo@gmail.com>
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Content/FMOD/Desktop/Master.bank
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Content/FMOD/Desktop/Master.bank
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Content/FMOD/Desktop/Master.strings.bank
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Content/FMOD/Desktop/Master.strings.bank
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Content/Legumix/Weapon/Revolver/BP_Revolver.uasset
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Content/Legumix/Weapon/Revolver/BP_Revolver.uasset
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Content/Legumix/Weapon/Shotgun/BP_Shotgun.uasset
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Content/Legumix/Weapon/Shotgun/BP_Shotgun.uasset
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@ -24,7 +24,7 @@ void ALMRevolver::PrimaryFire()
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{
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if (!Reload())
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{
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PlaySound(DryFireSound, true);
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PlayEvent(DryFireSound);
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GetWorldTimerManager().SetTimer(FireTimer, this, &ALMRevolver::AllowRefire, RefireDelay / 2);
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}
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return;
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@ -24,7 +24,7 @@ void ALMShotgun::PrimaryFire()
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{
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if (!Reload())
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{
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PlaySound(DryFireSound, true);
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PlayEvent(DryFireSound);
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GetWorldTimerManager().SetTimer(FireTimer, this, &ALMShotgun::AllowRefire, RefireDelay / 2);
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}
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return;
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@ -47,7 +47,7 @@ void ALMWeaponBase::Setup(USkeletalMeshComponent* Mesh, AActor* CharOwner)
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void ALMWeaponBase::OnEquip_Implementation()
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{
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PlaySound(EquipSound);
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PlayEvent(EquipSound);
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}
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bool ALMWeaponBase::Reload()
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@ -80,10 +80,10 @@ protected: /* Weapon Data */
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TObjectPtr<UFMODEvent> ReloadSound;
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UPROPERTY(EditAnywhere, BlueprintReadWrite,Category="Legumix|Sounds")
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TObjectPtr<USoundWave> DryFireSound;
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TObjectPtr<UFMODEvent> DryFireSound;
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UPROPERTY(EditAnywhere, BlueprintReadWrite,Category="Legumix|Sounds")
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TObjectPtr<USoundWave> EquipSound;
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TObjectPtr<UFMODEvent> EquipSound;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Legumix|Animations", meta=(AllowPrivateAccess=true))
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TObjectPtr<UAnimMontage> PrimaryFireAnimation;
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