Updated shotgun firing animation
Signed-off-by: TjgL <lithmoneo@gmail.com>
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@ -47,8 +47,8 @@ SourceArt/**/*.png
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SourceArt/**/*.tga
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SourceArt/**/*.tga
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# Binary Files
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# Binary Files
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#Binaries/*
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Binaries/*
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#Plugins/**/Binaries/*
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Plugins/**/Binaries/*
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# Builds
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# Builds
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Build/*
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Build/*
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BIN
Content/Legumix/Weapon/Shotgun/Animations/ABP_Shotgun.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Legumix/Weapon/Shotgun/Animations/ABP_Shotgun.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Legumix/Weapon/Shotgun/Animations/AM_Arms_Fire.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Legumix/Weapon/Shotgun/Animations/AM_Arms_Fire.uasset
(Stored with Git LFS)
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BIN
Content/Legumix/Weapon/Shotgun/Animations/AM_Shotgun_Fire.uasset
(Stored with Git LFS)
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BIN
Content/Legumix/Weapon/Shotgun/Animations/AM_Shotgun_Fire.uasset
(Stored with Git LFS)
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BIN
Content/Legumix/Weapon/Shotgun/BP_Shotgun.uasset
(Stored with Git LFS)
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Content/Legumix/Weapon/Shotgun/BP_Shotgun.uasset
(Stored with Git LFS)
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@ -31,6 +31,7 @@ void ALMShotgun::PrimaryFire()
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}
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}
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PlayAnimation(PrimaryFireAnimation);
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PlayAnimation(PrimaryFireAnimation);
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Player->PlayAnimation(PrimaryFireArmsAnimation);
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const FVector Origin = Player->GetWeaponFiringOrigin();
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const FVector Origin = Player->GetWeaponFiringOrigin();
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const FVector Direction = Player->GetAimVector();
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const FVector Direction = Player->GetAimVector();
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