Fixed incorrect ammo calculation
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@ -29,6 +29,6 @@ struct FLMAmmoData : public FTableRowBase
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*/
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void AddAmmo(const int Quantity)
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{
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AmmoCount += UKismetMathLibrary::Clamp(Quantity, 0, MaxAmmo);
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AmmoCount = UKismetMathLibrary::Clamp(AmmoCount + Quantity, 0, MaxAmmo);
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}
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};
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