Bugfix : change damage made by enemies to player to trigger camera shake
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@ -133,6 +133,7 @@ ManualIPAddress=
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+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="Bullet")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="Enemy")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="Hitbox")
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+EditProfiles=(Name="NoCollision",CustomResponses=((Channel="Bullet",Response=ECR_Ignore)))
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+EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="Bullet",Response=ECR_Overlap)))
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+EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="Bullet",Response=ECR_Ignore)))
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Content/Legumix/Ennemy/BP_HitBox_Head.uasset
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Content/Legumix/Ennemy/BP_HitBox_Head.uasset
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Content/Legumix/Ennemy/MeleeEnemy/BP_MeleeEnemy.uasset
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Content/Legumix/Ennemy/MeleeEnemy/BP_MeleeEnemy.uasset
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Content/Legumix/Ennemy/RangeEnemy/BP_DistantEnemy.uasset
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Content/Legumix/Ennemy/RangeEnemy/BP_DistantEnemy.uasset
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Content/Legumix/Ennemy/RangeEnemy/Projectile/BP_Projectile.uasset
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Content/Legumix/Ennemy/RangeEnemy/Projectile/BP_Projectile.uasset
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Content/Legumix/MainMenu/BP_MainMenuMode.uasset
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Content/Legumix/MainMenu/BP_MainMenuMode.uasset
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