Bugfix : change damage made by enemies to player to trigger camera shake

This commit is contained in:
Emilie Schott 2025-03-14 18:04:14 +01:00
parent 1682543893
commit ce3c0cb3f3
6 changed files with 11 additions and 10 deletions

View File

@ -133,6 +133,7 @@ ManualIPAddress=
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="Bullet")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="Enemy")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="Hitbox")
+EditProfiles=(Name="NoCollision",CustomResponses=((Channel="Bullet",Response=ECR_Ignore)))
+EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="Bullet",Response=ECR_Overlap)))
+EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="Bullet",Response=ECR_Ignore)))

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