Transformed OnHit to delegate
Signed-off-by: TjgL <lithmoneo@gmail.com>
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Content/Legumix/Ennemy/BP_HealthComponent.uasset
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Content/Legumix/Ennemy/BP_HealthComponent.uasset
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Content/Legumix/Player/BP_Play.uasset
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Content/Legumix/Player/BP_Play.uasset
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@ -58,7 +58,7 @@ void ULMHealthComponent::Kill()
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void ULMHealthComponent::HitBoxHit(ULMHitBox* HitBox, const float Damage, const FVector& Origin, const FHitResult& HitInfo)
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{
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TakeDamage(Damage);
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OnHit(Damage, Origin, HitInfo);
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OnHit.Broadcast(Damage, Origin, HitInfo);
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}
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@ -17,6 +17,7 @@ class LEGUMEMIX_API ULMHealthComponent : public UActorComponent
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FOnHealthChangedSignature, float, Health, float, Damage);
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DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnDeathSignature);
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams(FOnHitSignature, float, Damage, const FVector&, Origin, const FHitResult&, HitInfo);
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public:
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ULMHealthComponent();
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@ -78,8 +79,8 @@ public:
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* @param Origin The origin of the damage.
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* @param HitInfo The collisions informations.
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*/
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UFUNCTION(BlueprintImplementableEvent, Category=Legumix, meta=(Keywords = "Refill"))
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void OnHit(float Damage, const FVector& Origin, const FHitResult& HitInfo);
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UPROPERTY(BlueprintCallable, BlueprintAssignable, Category=Legumix)
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FOnHitSignature OnHit;
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/**
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* Completely refill the health of the component.
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