[UPD] Collisions presets for projectiles
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@ -134,7 +134,7 @@ ManualIPAddress=
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+Profiles=(Name="Drop",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Drop",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="Enemy",Response=ECR_Ignore),(Channel="Drop",Response=ECR_Ignore)),HelpMessage="Needs description")
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+Profiles=(Name="Drop",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Drop",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="Enemy",Response=ECR_Ignore),(Channel="Drop",Response=ECR_Ignore)),HelpMessage="Needs description")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="Bullet")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="Bullet")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="Enemy")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="Enemy")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="Projectile")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Projectile")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Drop")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Drop")
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+EditProfiles=(Name="NoCollision",CustomResponses=((Channel="Bullet",Response=ECR_Ignore)))
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+EditProfiles=(Name="NoCollision",CustomResponses=((Channel="Bullet",Response=ECR_Ignore)))
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+EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="Bullet",Response=ECR_Overlap)))
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+EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="Bullet",Response=ECR_Overlap)))
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@ -145,6 +145,7 @@ ManualIPAddress=
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+EditProfiles=(Name="Trigger",CustomResponses=((Channel="Bullet",Response=ECR_Overlap)))
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+EditProfiles=(Name="Trigger",CustomResponses=((Channel="Bullet",Response=ECR_Overlap)))
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+EditProfiles=(Name="Ragdoll",CustomResponses=((Channel="Bullet",Response=ECR_Ignore)))
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+EditProfiles=(Name="Ragdoll",CustomResponses=((Channel="Bullet",Response=ECR_Ignore)))
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+EditProfiles=(Name="UI",CustomResponses=((Channel="Bullet",Response=ECR_Ignore)))
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+EditProfiles=(Name="UI",CustomResponses=((Channel="Bullet",Response=ECR_Ignore)))
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+EditProfiles=(Name="BlockAll",CustomResponses=((Channel="Projectile")))
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-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
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-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
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-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
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-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
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-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
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-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
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@ -206,3 +207,6 @@ AmbientLPFParameter=
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bFMODAudioLinkEnabled=False
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bFMODAudioLinkEnabled=False
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Platforms=((Windows, (SpeakerMode=Stereo)))
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Platforms=((Windows, (SpeakerMode=Stereo)))
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[/Script/NavigationSystem.RecastNavMesh]
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bForceRebuildOnLoad=True
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