[UPD] Collisions presets for projectiles

This commit is contained in:
Emilie Schott 2025-04-02 17:58:38 +02:00
parent c913a7c00b
commit ddcd42e11e
11 changed files with 26 additions and 19 deletions

View File

@ -134,7 +134,7 @@ ManualIPAddress=
+Profiles=(Name="Drop",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Drop",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="Enemy",Response=ECR_Ignore),(Channel="Drop",Response=ECR_Ignore)),HelpMessage="Needs description") +Profiles=(Name="Drop",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Drop",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="Enemy",Response=ECR_Ignore),(Channel="Drop",Response=ECR_Ignore)),HelpMessage="Needs description")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="Bullet") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="Bullet")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="Enemy") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="Enemy")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="Projectile") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Projectile")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Drop") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Drop")
+EditProfiles=(Name="NoCollision",CustomResponses=((Channel="Bullet",Response=ECR_Ignore))) +EditProfiles=(Name="NoCollision",CustomResponses=((Channel="Bullet",Response=ECR_Ignore)))
+EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="Bullet",Response=ECR_Overlap))) +EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="Bullet",Response=ECR_Overlap)))
@ -145,6 +145,7 @@ ManualIPAddress=
+EditProfiles=(Name="Trigger",CustomResponses=((Channel="Bullet",Response=ECR_Overlap))) +EditProfiles=(Name="Trigger",CustomResponses=((Channel="Bullet",Response=ECR_Overlap)))
+EditProfiles=(Name="Ragdoll",CustomResponses=((Channel="Bullet",Response=ECR_Ignore))) +EditProfiles=(Name="Ragdoll",CustomResponses=((Channel="Bullet",Response=ECR_Ignore)))
+EditProfiles=(Name="UI",CustomResponses=((Channel="Bullet",Response=ECR_Ignore))) +EditProfiles=(Name="UI",CustomResponses=((Channel="Bullet",Response=ECR_Ignore)))
+EditProfiles=(Name="BlockAll",CustomResponses=((Channel="Projectile")))
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") -ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") -ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") -ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
@ -206,3 +207,6 @@ AmbientLPFParameter=
bFMODAudioLinkEnabled=False bFMODAudioLinkEnabled=False
Platforms=((Windows, (SpeakerMode=Stereo))) Platforms=((Windows, (SpeakerMode=Stereo)))
[/Script/NavigationSystem.RecastNavMesh]
bForceRebuildOnLoad=True

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Content/Legumix/Levels/LVL_00.umap (Stored with Git LFS)

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Content/Legumix/Player/BP_Play.uasset (Stored with Git LFS)

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Content/Legumix/Player/BP_PlayerHitBox.uasset (Stored with Git LFS) Normal file

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