Update initialize weapon mesh

This commit is contained in:
Emilie Schott 2025-01-21 19:19:18 +01:00
parent 7bcaa4c17a
commit de089e1f2f
3 changed files with 4 additions and 3 deletions

View File

@ -2,11 +2,12 @@
#include "Weapon/LMWeaponDataStructure.h" #include "Weapon/LMWeaponDataStructure.h"
void ULMWeapon::Initialize() void ULMWeapon::Initialize(FVector MeshLocation)
{ {
WeaponDataStructure =* WeaponRow.GetRow<FLMWeaponDataStructure>(TEXT("")); WeaponDataStructure =* WeaponRow.GetRow<FLMWeaponDataStructure>(TEXT(""));
//Get FVector de la position de l'arme //Get FVector de la position de l'arme
} }
bool ULMWeapon::HasAmmoInClip() bool ULMWeapon::HasAmmoInClip()

View File

@ -27,7 +27,7 @@ void ULMWeaponManager::Initialize(USkeletalMeshComponent* Mesh)
ULMWeapon* Instance = NewObject<ULMWeapon>(this, Weapon); ULMWeapon* Instance = NewObject<ULMWeapon>(this, Weapon);
Weapons.Add(Instance); Weapons.Add(Instance);
// Instance->Initialize(Mesh->GetRelativeLocation()); Instance->Initialize(Mesh->GetRelativeLocation());
} }
} }

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@ -24,7 +24,7 @@ public:
UPROPERTY() UPROPERTY()
int CurrentAmmoInInventory; int CurrentAmmoInInventory;
void Initialize(); void Initialize(FVector MeshLocation);
virtual void Fire(); virtual void Fire();