Added additional check to the ledge grab
Signed-off-by: TjgL <lithmoneo@gmail.com>
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Content/Legumix/Player/BP_Play.uasset
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Content/Legumix/Player/BP_Play.uasset
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@ -283,11 +283,29 @@ void ALMPlayer::DoLedgeGrabCheck()
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FVector Dir = LedgeGrabOrigin->GetUpVector() * FVector(0, 0, -LedgeGrabTraceLength);
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FVector Ray = Origin + Dir;
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EDrawDebugTrace::Type DrawDebug = bShowLedgeDebug ? EDrawDebugTrace::ForDuration : EDrawDebugTrace::None;
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FHitResult Hit;
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const bool Results = UKismetSystemLibrary::LineTraceSingleByProfile(GetWorld(), Origin, Ray, TEXT("BlockAll"), false
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, {}, EDrawDebugTrace::None, Hit, true, FLinearColor::Red, FLinearColor::Green, 0.2f);
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, {}, DrawDebug, Hit, true, FLinearColor::Red, FLinearColor::Green, 10.f);
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if (Results)
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{
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FHitResult CapsuleCheck;
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float HalfHeight = LegumixMovementComponent->bWantsToCrouch ? LegumixMovementComponent->CrouchedHalfHeight : GetCapsuleComponent()->GetScaledCapsuleHalfHeight();
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const FVector Offset = Hit.ImpactPoint + FVector(0, 0, HalfHeight + GetCapsuleComponent()->GetScaledCapsuleRadius());
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const bool IsObstructed = UKismetSystemLibrary::CapsuleTraceSingleByProfile(GetWorld(), Offset, Offset,
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GetCapsuleComponent()->GetScaledCapsuleRadius(),
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GetCapsuleComponent()->GetScaledCapsuleHalfHeight(), TEXT("BlockAll"), false,
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{}, DrawDebug, CapsuleCheck, true, FLinearColor::Green, FLinearColor::Red, 10.f);
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if (IsObstructed)
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{
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return;
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// if (CapsuleCheck.ImpactPoint.Z > CapsuleCheck.Location.Z - HalfHeight)
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// return;
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}
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FVector TeleportLocation = FVector(Hit.Location.X, Hit.Location.Y, Hit.Location.Z + GetCapsuleComponent()->GetScaledCapsuleHalfHeight());
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SetActorLocation(TeleportLocation, false, nullptr, ETeleportType::ResetPhysics);
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}
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@ -217,6 +217,9 @@ private:
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Legumix, meta = (AllowPrivateAccess = true, ClampMin = 0.01f))
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float CoyoteTimeLength = 0.5f;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Legumix|LedgeGrab", meta = (AllowPrivateAccess = true, ClampMin = 0.f))
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bool bShowLedgeDebug = false;
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/**
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* Actualize all parameters needed to calculate PlayerViewOcclusionPercent
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*/
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