Fixed LMPlayer blueprint tick not working
Signed-off-by: TjgL <lithmoneo@gmail.com>
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@ -49,6 +49,8 @@ void ALMPlayer::BeginPlay()
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void ALMPlayer::Tick(float DeltaTime)
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void ALMPlayer::Tick(float DeltaTime)
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{
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{
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Super::Tick(DeltaTime);
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if(bHitPeriodInProgress == true)
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if(bHitPeriodInProgress == true)
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{
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{
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double TimeElapsedSinceLastDamage = GetWorld()->GetTimeSeconds() - TimeOfTheLastDamage;
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double TimeElapsedSinceLastDamage = GetWorld()->GetTimeSeconds() - TimeOfTheLastDamage;
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