|
5cba1f9324
|
Fixed compilation error
|
2025-02-16 16:05:21 +01:00 |
|
|
46247b0da4
|
Implemented the save system base
|
2025-02-16 15:28:10 +01:00 |
|
|
c4b08cfa24
|
Fixed incorrect ammo calculation
|
2025-02-08 11:06:29 +01:00 |
|
|
f29a53d065
|
Added ammo drop logic
|
2025-02-08 11:06:16 +01:00 |
|
|
0a0b43da16
|
Implemented muzzle flash activation on revolver fire
|
2025-02-04 20:48:35 +01:00 |
|
|
44d6d7f36a
|
Implemented infinite ammo / clip commands
|
2025-02-01 16:27:43 +01:00 |
|
|
1e3baeb391
|
Slightly improved bullet trails fx
|
2025-02-01 10:51:17 +01:00 |
|
|
a8c7de9f54
|
Added basic bullet trails
|
2025-01-25 21:41:43 +01:00 |
|
|
ebfc6f0b61
|
Added ammo ui refresh on ammo pickup
|
2025-01-24 21:25:11 +01:00 |
|
|
5e21302abf
|
Added ammo display
|
2025-01-24 16:55:36 +01:00 |
|
|
a450a7d687
|
Added hit marker
|
2025-01-24 15:58:39 +01:00 |
|
|
4fef438a95
|
Merge remote-tracking branch 'origin/master'
|
2025-01-24 14:59:47 +01:00 |
|
|
b8de8dc6b5
|
Disabled post edit change property
|
2025-01-24 14:59:15 +01:00 |
|
|
51f7906f66
|
Merge remote-tracking branch 'origin/master'
# Conflicts:
# Binaries/Win64/UnrealEditor-LegumeMix.exp
# Binaries/Win64/UnrealEditor-LegumeMix.pdb
# Content/Legumix/BP_GameMode.uasset
|
2025-01-24 14:37:42 +01:00 |
|
|
20df022666
|
Updated collisions + fixed incorrect weapon variable
|
2025-01-24 13:56:43 +01:00 |
|
|
879fb83f0e
|
Implemented hitboxes and health system for ennemies
|
2025-01-24 13:55:58 +01:00 |
|
|
8a385a3f86
|
Added timer for reload
|
2025-01-24 11:39:23 +01:00 |
|
|
3b1d4c86e5
|
Added : Attack function for enemies, callable in blueprint and overridable
|
2025-01-24 11:19:39 +01:00 |
|
Emilie Schott
|
52b996d3f6
|
Add properties and methods to know when attack the player
|
2025-01-24 01:04:42 +01:00 |
|
|
954ae7c36d
|
Implemented weapon switch feedback
|
2025-01-23 23:46:59 +01:00 |
|
|
d12dbb7c82
|
Added weapon firing speed
|
2025-01-23 23:41:37 +01:00 |
|
|
936a9bccd2
|
Added audio feedback for firing and reloading
|
2025-01-23 22:17:10 +01:00 |
|
|
4c6a3dd558
|
Added defaults values to bullet info
|
2025-01-23 22:11:43 +01:00 |
|
|
6a82183c66
|
Added revolver and basic reloading
|
2025-01-23 22:11:27 +01:00 |
|
|
bc9c73df78
|
Implemented ammo collection + random bullet spread
|
2025-01-23 21:10:07 +01:00 |
|
|
b468f703f9
|
Added docstrings
|
2025-01-23 21:09:06 +01:00 |
|
|
09559d06b1
|
Minor struct cleanup
|
2025-01-23 10:05:08 +01:00 |
|
|
ac4176e2f7
|
Started working on new ammo system
|
2025-01-23 10:04:35 +01:00 |
|
|
fc50cd6317
|
Removed unwanted inline methods
|
2025-01-22 22:10:19 +01:00 |
|
|
6c3072d6f9
|
Fixed crash + added line trace when shooting
|
2025-01-22 22:09:27 +01:00 |
|
|
f639b7e3a9
|
Started working on a new weapon system
|
2025-01-22 17:14:37 +01:00 |
|
|
5524705f60
|
Updated some data types
|
2025-01-22 16:10:41 +01:00 |
|
|
2d6ce3e52b
|
Added : Enemies files
|
2025-01-22 15:07:48 +01:00 |
|
|
9d6b10b106
|
fix : Retrieve an inused include
|
2025-01-22 12:04:38 +01:00 |
|
|
de089e1f2f
|
Update initialize weapon mesh
|
2025-01-21 19:19:18 +01:00 |
|
|
7bcaa4c17a
|
Updated ammo in weapon stock adding
|
2025-01-21 18:21:26 +01:00 |
|
|
e9e8ce49a2
|
Added : virtual and override fire for weapons
|
2025-01-21 17:14:53 +01:00 |
|
|
3c68d50ed1
|
Added for parent weapon class : Reload and AddAmmo
|
2025-01-21 16:29:18 +01:00 |
|
|
075533474d
|
Added : GameMode C++ file
|
2025-01-21 16:14:32 +01:00 |
|
|
dde9f34958
|
Added : Ammo files
|
2025-01-21 16:03:24 +01:00 |
|
|
6da5f75089
|
Added weapons radivolver and bazoucorn
added bp radivolver and bazoucorn
added dt weapon data
|
2025-01-20 18:42:26 +01:00 |
|
|
f39f90b411
|
Added Binding for firing and reloading
|
2025-01-20 16:55:37 +01:00 |
|
|
a107f650c8
|
Added weapon manager
|
2025-01-20 16:27:36 +01:00 |
|
|
59df20c639
|
Created : Weapon class
|
2025-01-20 14:15:06 +01:00 |
|
|
1645191a8e
|
Added : Controls for jump and look
|
2025-01-19 17:55:34 +01:00 |
|
Emilie Schott
|
8e7ca53d56
|
Added Move Controls
|
2025-01-19 16:27:13 +01:00 |
|
|
f07eea891c
|
Project commit
|
2025-01-18 17:22:00 +01:00 |
|