157 Commits

Author SHA1 Message Date
596493b916 Created new VFX for Shotgun Muzzle Flash 2025-02-09 23:39:32 +01:00
a261c19e48 Added new blocks for glass 2025-02-09 20:04:58 +01:00
0817e53a0a Added glass in LVL0 and created the glass material 2025-02-09 20:04:21 +01:00
4fc466ab8a Added ammo drop logic to ennemies 2025-02-08 11:06:46 +01:00
c4b08cfa24 Fixed incorrect ammo calculation 2025-02-08 11:06:29 +01:00
f29a53d065 Added ammo drop logic 2025-02-08 11:06:16 +01:00
ef04a66138 Fixed Revolver MuzzleFlash looping 2025-02-04 21:17:28 +01:00
0a0b43da16 Implemented muzzle flash activation on revolver fire 2025-02-04 20:48:35 +01:00
46e087b3de Created new Niagara FX for Revolver MuzzleFlash 2025-02-03 22:13:24 +01:00
44d6d7f36a Implemented infinite ammo / clip commands 2025-02-01 16:27:43 +01:00
1e3baeb391 Slightly improved bullet trails fx 2025-02-01 10:51:17 +01:00
1bab3ec0ab Updated LVL00 Layout 2025-01-30 23:04:04 +01:00
92828a3d77 Created a new level from 0 in the GYM 2025-01-29 22:44:51 +01:00
b5c2c107de Merge remote-tracking branch 'origin/master' 2025-01-25 21:44:49 +01:00
a8c7de9f54 Added basic bullet trails 2025-01-25 21:41:43 +01:00
fc2f3d4d71 Added : Attack task in melee enemy behaviour tree. 2025-01-25 17:47:39 +01:00
ebfc6f0b61 Added ammo ui refresh on ammo pickup 2025-01-24 21:25:11 +01:00
8265363b28 Merge remote-tracking branch 'origin/master' 2025-01-24 17:01:45 +01:00
1df526bdd4 Added : enemies skeletal mesh 2025-01-24 16:57:33 +01:00
b7a4f1b205 Fixed revolver reload 2025-01-24 16:56:00 +01:00
5e21302abf Added ammo display 2025-01-24 16:55:36 +01:00
d29abeba74 Merge remote-tracking branch 'origin/master' 2025-01-24 15:59:13 +01:00
a450a7d687 Added hit marker 2025-01-24 15:58:39 +01:00
2653f3e34d Updated EQS for range ennemy and condition of movement 2025-01-24 15:47:35 +01:00
e109b044fc fix : enemy navigation 2025-01-24 15:28:42 +01:00
4fef438a95 Merge remote-tracking branch 'origin/master' 2025-01-24 14:59:47 +01:00
b8de8dc6b5 Disabled post edit change property 2025-01-24 14:59:15 +01:00
9196c4e48d Added hud cursor 2025-01-24 14:58:58 +01:00
516834d45e Updated parameters 2025-01-24 14:56:06 +01:00
51f7906f66 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	Binaries/Win64/UnrealEditor-LegumeMix.exp
#	Binaries/Win64/UnrealEditor-LegumeMix.pdb
#	Content/Legumix/BP_GameMode.uasset
2025-01-24 14:37:42 +01:00
aa28569e89 Updated : Melee enemy AI 2025-01-24 14:33:43 +01:00
bc4bc5f6e4 Removed Old weapons blueprints 2025-01-24 14:19:14 +01:00
2ca9fcb006 Merge remote-tracking branch 'refs/remotes/origin/master' into rework-weapons 2025-01-24 14:08:40 +01:00
d84b49640d Added mesh for the shotgun 2025-01-24 14:07:23 +01:00
375172b172 Updated blueprints with hitboxes and fallof curves 2025-01-24 13:57:12 +01:00
20df022666 Updated collisions + fixed incorrect weapon variable 2025-01-24 13:56:43 +01:00
879fb83f0e Implemented hitboxes and health system for ennemies 2025-01-24 13:55:58 +01:00
6ae7c330e5 Resized Container zone, added some crates and added cover zone 2025-01-24 12:33:02 +01:00
defa12ea98 upd checking high for range system 2025-01-24 12:31:47 +01:00
8a385a3f86 Added timer for reload 2025-01-24 11:39:23 +01:00
3b1d4c86e5 Added : Attack function for enemies, callable in blueprint and overridable 2025-01-24 11:19:39 +01:00
7bb1926af2 Merge remote-tracking branch 'origin/add-range-ennemy' into add-range-ennemy 2025-01-24 10:30:12 +01:00
26ef805f35 Added : EQS for range enemy 2025-01-24 10:26:40 +01:00
Emilie Schott
52b996d3f6 Add properties and methods to know when attack the player 2025-01-24 01:04:42 +01:00
954ae7c36d Implemented weapon switch feedback 2025-01-23 23:46:59 +01:00
d12dbb7c82 Added weapon firing speed 2025-01-23 23:41:37 +01:00
452789d657 Updated default munitions count 2025-01-23 23:41:11 +01:00
07c74862a7 Fixed a collision bug 2025-01-23 22:36:46 +01:00
936a9bccd2 Added audio feedback for firing and reloading 2025-01-23 22:17:10 +01:00
c5d2d9da0d Updated editor default map 2025-01-23 22:12:11 +01:00