49 Commits

Author SHA1 Message Date
0108c69639 Added FMOD integration
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-02-22 14:19:53 +01:00
1e22bb0372 Created simple User Game Settings class
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-02-22 12:40:33 +01:00
5cba1f9324 Fixed compilation error 2025-02-16 16:05:21 +01:00
46247b0da4 Implemented the save system base 2025-02-16 15:28:10 +01:00
c4b08cfa24 Fixed incorrect ammo calculation 2025-02-08 11:06:29 +01:00
f29a53d065 Added ammo drop logic 2025-02-08 11:06:16 +01:00
0a0b43da16 Implemented muzzle flash activation on revolver fire 2025-02-04 20:48:35 +01:00
44d6d7f36a Implemented infinite ammo / clip commands 2025-02-01 16:27:43 +01:00
1e3baeb391 Slightly improved bullet trails fx 2025-02-01 10:51:17 +01:00
a8c7de9f54 Added basic bullet trails 2025-01-25 21:41:43 +01:00
ebfc6f0b61 Added ammo ui refresh on ammo pickup 2025-01-24 21:25:11 +01:00
5e21302abf Added ammo display 2025-01-24 16:55:36 +01:00
a450a7d687 Added hit marker 2025-01-24 15:58:39 +01:00
4fef438a95 Merge remote-tracking branch 'origin/master' 2025-01-24 14:59:47 +01:00
b8de8dc6b5 Disabled post edit change property 2025-01-24 14:59:15 +01:00
51f7906f66 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	Binaries/Win64/UnrealEditor-LegumeMix.exp
#	Binaries/Win64/UnrealEditor-LegumeMix.pdb
#	Content/Legumix/BP_GameMode.uasset
2025-01-24 14:37:42 +01:00
20df022666 Updated collisions + fixed incorrect weapon variable 2025-01-24 13:56:43 +01:00
879fb83f0e Implemented hitboxes and health system for ennemies 2025-01-24 13:55:58 +01:00
8a385a3f86 Added timer for reload 2025-01-24 11:39:23 +01:00
3b1d4c86e5 Added : Attack function for enemies, callable in blueprint and overridable 2025-01-24 11:19:39 +01:00
Emilie Schott
52b996d3f6 Add properties and methods to know when attack the player 2025-01-24 01:04:42 +01:00
954ae7c36d Implemented weapon switch feedback 2025-01-23 23:46:59 +01:00
d12dbb7c82 Added weapon firing speed 2025-01-23 23:41:37 +01:00
936a9bccd2 Added audio feedback for firing and reloading 2025-01-23 22:17:10 +01:00
4c6a3dd558 Added defaults values to bullet info 2025-01-23 22:11:43 +01:00
6a82183c66 Added revolver and basic reloading 2025-01-23 22:11:27 +01:00
bc9c73df78 Implemented ammo collection + random bullet spread 2025-01-23 21:10:07 +01:00
b468f703f9 Added docstrings 2025-01-23 21:09:06 +01:00
09559d06b1 Minor struct cleanup 2025-01-23 10:05:08 +01:00
ac4176e2f7 Started working on new ammo system 2025-01-23 10:04:35 +01:00
fc50cd6317 Removed unwanted inline methods 2025-01-22 22:10:19 +01:00
6c3072d6f9 Fixed crash + added line trace when shooting 2025-01-22 22:09:27 +01:00
f639b7e3a9 Started working on a new weapon system 2025-01-22 17:14:37 +01:00
5524705f60 Updated some data types 2025-01-22 16:10:41 +01:00
2d6ce3e52b Added : Enemies files 2025-01-22 15:07:48 +01:00
9d6b10b106 fix : Retrieve an inused include 2025-01-22 12:04:38 +01:00
de089e1f2f Update initialize weapon mesh 2025-01-21 19:19:18 +01:00
7bcaa4c17a Updated ammo in weapon stock adding 2025-01-21 18:21:26 +01:00
e9e8ce49a2 Added : virtual and override fire for weapons 2025-01-21 17:14:53 +01:00
3c68d50ed1 Added for parent weapon class : Reload and AddAmmo 2025-01-21 16:29:18 +01:00
075533474d Added : GameMode C++ file 2025-01-21 16:14:32 +01:00
dde9f34958 Added : Ammo files 2025-01-21 16:03:24 +01:00
6da5f75089 Added weapons radivolver and bazoucorn
added bp radivolver and bazoucorn
added dt weapon data
2025-01-20 18:42:26 +01:00
f39f90b411 Added Binding for firing and reloading 2025-01-20 16:55:37 +01:00
a107f650c8 Added weapon manager 2025-01-20 16:27:36 +01:00
59df20c639 Created : Weapon class 2025-01-20 14:15:06 +01:00
1645191a8e Added : Controls for jump and look 2025-01-19 17:55:34 +01:00
Emilie Schott
8e7ca53d56 Added Move Controls 2025-01-19 16:27:13 +01:00
f07eea891c Project commit 2025-01-18 17:22:00 +01:00