Emilie Schott
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3ddc4cde23
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[UPD] Melee Enemy animations : add blendspace (but the movement are not long enough to be displayed)
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2025-04-17 02:35:10 +02:00 |
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Emilie Schott
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8faace3b3a
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[UPD] Implement Melee Attack animation
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2025-04-16 23:08:52 +02:00 |
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Emilie Schott
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4a766fa678
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[ADD] Token system to attack turn for melee enemy (WIP)
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2025-04-15 03:12:16 +02:00 |
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Emilie Schott
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ab8be82328
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[UPD] Improve enemies repositioning when overlapping on each other.
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2025-04-13 19:32:25 +02:00 |
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Emilie Schott
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fb44169aae
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[FIX] Enemy blocked when colliding with an other enemy
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2025-04-13 03:34:10 +02:00 |
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f147527812
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[UPD] Melee Enemy Dash : relocate code in dash task for behaviour tree to make it asynchronous
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2025-04-07 02:37:14 +02:00 |
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Emilie Schott
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9a0286d868
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[UPD] Melee enemy behaviour : add EQS + [FIX] range enemy distance estimation
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2025-04-06 04:29:53 +02:00 |
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Emilie Schott
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d25cd08d19
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[UPD] Range enemy behaviour : add Strafing state and EQS for positioning purposes
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2025-04-05 21:12:55 +02:00 |
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b90a4a89e8
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[ADD] Dash Attack for melee Enemy (part 1)
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2025-04-03 23:34:34 +02:00 |
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Emilie Schott
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d3d7f00c12
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bugfix :range enemy movement part 2
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2025-03-16 17:33:02 +01:00 |
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