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ICAN_4JV/LegumeMix
ICAN_4JV/LegumeMix
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Code Issues Pull Requests Projects Releases Wiki Activity
403 Commits 9 Branches 0 Tags
Commit Graph

10 Commits

Author SHA1 Message Date
Emilie Schott
3ddc4cde23 [UPD] Melee Enemy animations : add blendspace (but the movement are not long enough to be displayed) 2025-04-17 02:35:10 +02:00
Emilie Schott
8faace3b3a [UPD] Implement Melee Attack animation 2025-04-16 23:08:52 +02:00
Emilie Schott
4a766fa678 [ADD] Token system to attack turn for melee enemy (WIP) 2025-04-15 03:12:16 +02:00
Emilie Schott
ab8be82328 [UPD] Improve enemies repositioning when overlapping on each other. 2025-04-13 19:32:25 +02:00
Emilie Schott
fb44169aae [FIX] Enemy blocked when colliding with an other enemy 2025-04-13 03:34:10 +02:00
Emilie Schott
f147527812 [UPD] Melee Enemy Dash : relocate code in dash task for behaviour tree to make it asynchronous 2025-04-07 02:37:14 +02:00
Emilie Schott
9a0286d868 [UPD] Melee enemy behaviour : add EQS + [FIX] range enemy distance estimation 2025-04-06 04:29:53 +02:00
Emilie Schott
d25cd08d19 [UPD] Range enemy behaviour : add Strafing state and EQS for positioning purposes 2025-04-05 21:12:55 +02:00
Emilie Schott
b90a4a89e8 [ADD] Dash Attack for melee Enemy (part 1) 2025-04-03 23:34:34 +02:00
Emilie Schott
d3d7f00c12 bugfix :range enemy movement part 2 2025-03-16 17:33:02 +01:00
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