Emilie Schott
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67b348255e
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[FIX] Melee enemies killing each others
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2025-04-12 17:05:16 +02:00 |
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Lu
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aff005397a
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Teste_Roche_Block_out
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2025-04-10 00:33:40 +02:00 |
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f147527812
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[UPD] Melee Enemy Dash : relocate code in dash task for behaviour tree to make it asynchronous
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2025-04-07 02:37:14 +02:00 |
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Emilie Schott
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9a0286d868
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[UPD] Melee enemy behaviour : add EQS + [FIX] range enemy distance estimation
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2025-04-06 04:29:53 +02:00 |
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Emilie Schott
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07cf426a1e
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[UPD] Dash Attack for melee enemy (add repositioning)
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2025-04-04 01:18:34 +02:00 |
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b90a4a89e8
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[ADD] Dash Attack for melee Enemy (part 1)
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2025-04-03 23:34:34 +02:00 |
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ddcd42e11e
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[UPD] Collisions presets for projectiles
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2025-04-02 17:58:38 +02:00 |
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Emilie Schott
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b1f139426d
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Add Perception to range enemy and rework enemy C++ class
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2025-03-21 01:38:52 +01:00 |
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Emilie Schott
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f0b8c61f71
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Bugfix : melee enemy doesn't move > give AI controller
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2025-03-16 22:38:18 +01:00 |
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7818f10acc
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Added new drop component do ennemies
Signed-off-by: TjgL <lithmoneo@gmail.com>
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2025-03-16 17:48:20 +01:00 |
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Emilie Schott
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d8a1e924ce
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BugFix : range enemy movement
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2025-03-16 03:50:47 +01:00 |
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e0ef7bfd21
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Fixed ennemies not inflicting any damage
Signed-off-by: TjgL <lithmoneo@gmail.com>
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2025-03-15 09:54:48 +01:00 |
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6113e1fb8c
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Add new mesh for ennemies and new custom object collision profile for projectile
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2025-03-14 23:17:21 +01:00 |
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ce3c0cb3f3
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Bugfix : change damage made by enemies to player to trigger camera shake
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2025-03-14 18:04:14 +01:00 |
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368326054c
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Provisoire Range enemy behaviour tree
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2025-03-14 11:58:41 +01:00 |
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816319947d
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Fix BP_MeleeEnemy.uasset
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2025-03-12 10:19:01 +01:00 |
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fbe2340f05
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Added : WaveManagement + Fix : RangeEnemy (un peu)
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2025-03-10 15:03:39 +01:00 |
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Emilie Schott
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8bb7542dfd
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[ADD] Display post process material on screen with radius depending on damages amount taken over time
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2025-03-09 22:23:36 +01:00 |
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Emilie Schott
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89f514a0e4
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Add post process material instance to display damage on screen
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2025-03-09 03:00:07 +01:00 |
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Emilie Schott
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2e2dc472d5
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[ADD] Damage Display on Player screen and affect percent when hit by Melee Enemies
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2025-03-06 01:43:56 +01:00 |
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Emilie Schott
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e61bf40013
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[UPD] Add AttackingDamage and attack to Melee Enemies
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2025-03-03 00:22:25 +01:00 |
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463a1ed71b
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Updated game balancing
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2025-02-26 22:50:34 +01:00 |
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4fc466ab8a
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Added ammo drop logic to ennemies
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2025-02-08 11:06:46 +01:00 |
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fc2f3d4d71
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Added : Attack task in melee enemy behaviour tree.
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2025-01-25 17:47:39 +01:00 |
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1df526bdd4
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Added : enemies skeletal mesh
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2025-01-24 16:57:33 +01:00 |
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e109b044fc
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fix : enemy navigation
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2025-01-24 15:28:42 +01:00 |
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aa28569e89
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Updated : Melee enemy AI
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2025-01-24 14:33:43 +01:00 |
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3b1d4c86e5
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Added : Attack function for enemies, callable in blueprint and overridable
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2025-01-24 11:19:39 +01:00 |
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Emilie Schott
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52b996d3f6
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Add properties and methods to know when attack the player
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2025-01-24 01:04:42 +01:00 |
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4a7119aecf
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Added : Melee enemy behaviour files
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2025-01-22 18:47:30 +01:00 |
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2d6ce3e52b
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Added : Enemies files
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2025-01-22 15:07:48 +01:00 |
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