31 Commits

Author SHA1 Message Date
Emilie Schott
67b348255e [FIX] Melee enemies killing each others 2025-04-12 17:05:16 +02:00
Lu
aff005397a Teste_Roche_Block_out 2025-04-10 00:33:40 +02:00
f147527812 [UPD] Melee Enemy Dash : relocate code in dash task for behaviour tree to make it asynchronous 2025-04-07 02:37:14 +02:00
Emilie Schott
9a0286d868 [UPD] Melee enemy behaviour : add EQS + [FIX] range enemy distance estimation 2025-04-06 04:29:53 +02:00
Emilie Schott
07cf426a1e [UPD] Dash Attack for melee enemy (add repositioning) 2025-04-04 01:18:34 +02:00
b90a4a89e8 [ADD] Dash Attack for melee Enemy (part 1) 2025-04-03 23:34:34 +02:00
ddcd42e11e [UPD] Collisions presets for projectiles 2025-04-02 17:58:38 +02:00
Emilie Schott
b1f139426d Add Perception to range enemy and rework enemy C++ class 2025-03-21 01:38:52 +01:00
Emilie Schott
f0b8c61f71 Bugfix : melee enemy doesn't move > give AI controller 2025-03-16 22:38:18 +01:00
7818f10acc Added new drop component do ennemies
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-16 17:48:20 +01:00
Emilie Schott
d8a1e924ce BugFix : range enemy movement 2025-03-16 03:50:47 +01:00
e0ef7bfd21 Fixed ennemies not inflicting any damage
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-15 09:54:48 +01:00
6113e1fb8c Add new mesh for ennemies and new custom object collision profile for projectile 2025-03-14 23:17:21 +01:00
ce3c0cb3f3 Bugfix : change damage made by enemies to player to trigger camera shake 2025-03-14 18:04:14 +01:00
368326054c Provisoire Range enemy behaviour tree 2025-03-14 11:58:41 +01:00
816319947d Fix BP_MeleeEnemy.uasset 2025-03-12 10:19:01 +01:00
fbe2340f05 Added : WaveManagement + Fix : RangeEnemy (un peu) 2025-03-10 15:03:39 +01:00
Emilie Schott
8bb7542dfd [ADD] Display post process material on screen with radius depending on damages amount taken over time 2025-03-09 22:23:36 +01:00
Emilie Schott
89f514a0e4 Add post process material instance to display damage on screen 2025-03-09 03:00:07 +01:00
Emilie Schott
2e2dc472d5 [ADD] Damage Display on Player screen and affect percent when hit by Melee Enemies 2025-03-06 01:43:56 +01:00
Emilie Schott
e61bf40013 [UPD] Add AttackingDamage and attack to Melee Enemies 2025-03-03 00:22:25 +01:00
463a1ed71b Updated game balancing 2025-02-26 22:50:34 +01:00
4fc466ab8a Added ammo drop logic to ennemies 2025-02-08 11:06:46 +01:00
fc2f3d4d71 Added : Attack task in melee enemy behaviour tree. 2025-01-25 17:47:39 +01:00
1df526bdd4 Added : enemies skeletal mesh 2025-01-24 16:57:33 +01:00
e109b044fc fix : enemy navigation 2025-01-24 15:28:42 +01:00
aa28569e89 Updated : Melee enemy AI 2025-01-24 14:33:43 +01:00
3b1d4c86e5 Added : Attack function for enemies, callable in blueprint and overridable 2025-01-24 11:19:39 +01:00
Emilie Schott
52b996d3f6 Add properties and methods to know when attack the player 2025-01-24 01:04:42 +01:00
4a7119aecf Added : Melee enemy behaviour files 2025-01-22 18:47:30 +01:00
2d6ce3e52b Added : Enemies files 2025-01-22 15:07:48 +01:00