18 Commits

Author SHA1 Message Date
Emilie Schott
721c67fd1e [FIX] melee enemy speed not reseting propely after dash 2025-04-17 22:23:28 +02:00
Emilie Schott
8faace3b3a [UPD] Implement Melee Attack animation 2025-04-16 23:08:52 +02:00
Emilie Schott
5786b90833 [ADD] Basic animations for enemies 2025-04-16 03:25:23 +02:00
Emilie Schott
ab8be82328 [UPD] Improve enemies repositioning when overlapping on each other. 2025-04-13 19:32:25 +02:00
Emilie Schott
fb44169aae [FIX] Enemy blocked when colliding with an other enemy 2025-04-13 03:34:10 +02:00
Emilie Schott
d2e1a66fb2 [UPD] EQS Filtering and scoring for Enemies + [UPD] enemies speed 2025-04-13 00:05:49 +02:00
f147527812 [UPD] Melee Enemy Dash : relocate code in dash task for behaviour tree to make it asynchronous 2025-04-07 02:37:14 +02:00
e67dac0dd6 [UPD] Enemies EQS to filter point items with wall overlap, locations beyond player, other enemies locations and targeted locations 2025-04-07 02:34:50 +02:00
Emilie Schott
9a0286d868 [UPD] Melee enemy behaviour : add EQS + [FIX] range enemy distance estimation 2025-04-06 04:29:53 +02:00
Emilie Schott
07cf426a1e [UPD] Dash Attack for melee enemy (add repositioning) 2025-04-04 01:18:34 +02:00
b90a4a89e8 [ADD] Dash Attack for melee Enemy (part 1) 2025-04-03 23:34:34 +02:00
Emilie Schott
b1f139426d Add Perception to range enemy and rework enemy C++ class 2025-03-21 01:38:52 +01:00
Emilie Schott
d8a1e924ce BugFix : range enemy movement 2025-03-16 03:50:47 +01:00
ce3730bd6c BugFix : Range enemy movement 2025-03-14 14:54:12 +01:00
368326054c Provisoire Range enemy behaviour tree 2025-03-14 11:58:41 +01:00
e58d3eb0db Add projectile 2025-03-12 17:45:00 +01:00
fc2f3d4d71 Added : Attack task in melee enemy behaviour tree. 2025-01-25 17:47:39 +01:00
aa28569e89 Updated : Melee enemy AI 2025-01-24 14:33:43 +01:00