Emilie Schott
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d25cd08d19
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[UPD] Range enemy behaviour : add Strafing state and EQS for positioning purposes
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2025-04-05 21:12:55 +02:00 |
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b90a4a89e8
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[ADD] Dash Attack for melee Enemy (part 1)
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2025-04-03 23:34:34 +02:00 |
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9fcb80ecb1
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[ADD] Vertical Aiming for range attack
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2025-04-03 11:35:57 +02:00 |
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ddcd42e11e
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[UPD] Collisions presets for projectiles
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2025-04-02 17:58:38 +02:00 |
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0f7492d682
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Change auto-possess by ai controller at spawn r when placed in world for range enemy
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2025-03-21 12:56:34 +01:00 |
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Emilie Schott
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b1f139426d
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Add Perception to range enemy and rework enemy C++ class
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2025-03-21 01:38:52 +01:00 |
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7818f10acc
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Added new drop component do ennemies
Signed-off-by: TjgL <lithmoneo@gmail.com>
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2025-03-16 17:48:20 +01:00 |
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Emilie Schott
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d8a1e924ce
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BugFix : range enemy movement
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2025-03-16 03:50:47 +01:00 |
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6113e1fb8c
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Add new mesh for ennemies and new custom object collision profile for projectile
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2025-03-14 23:17:21 +01:00 |
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ce3c0cb3f3
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Bugfix : change damage made by enemies to player to trigger camera shake
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2025-03-14 18:04:14 +01:00 |
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a00f8fe34f
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Add visibility check to range enemy
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2025-03-14 15:58:44 +01:00 |
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ce3730bd6c
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BugFix : Range enemy movement
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2025-03-14 14:54:12 +01:00 |
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368326054c
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Provisoire Range enemy behaviour tree
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2025-03-14 11:58:41 +01:00 |
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Emilie Schott
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b4737e2669
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Add projectiles to range enemy (trigger by overlap for now)
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2025-03-13 01:58:04 +01:00 |
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974894bb9f
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BugFix : range enemy movement
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2025-03-12 15:48:40 +01:00 |
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