Emilie Schott
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d2e1a66fb2
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[UPD] EQS Filtering and scoring for Enemies + [UPD] enemies speed
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2025-04-13 00:05:49 +02:00 |
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f147527812
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[UPD] Melee Enemy Dash : relocate code in dash task for behaviour tree to make it asynchronous
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2025-04-07 02:37:14 +02:00 |
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e67dac0dd6
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[UPD] Enemies EQS to filter point items with wall overlap, locations beyond player, other enemies locations and targeted locations
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2025-04-07 02:34:50 +02:00 |
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Emilie Schott
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9a0286d868
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[UPD] Melee enemy behaviour : add EQS + [FIX] range enemy distance estimation
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2025-04-06 04:29:53 +02:00 |
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Emilie Schott
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07cf426a1e
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[UPD] Dash Attack for melee enemy (add repositioning)
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2025-04-04 01:18:34 +02:00 |
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b90a4a89e8
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[ADD] Dash Attack for melee Enemy (part 1)
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2025-04-03 23:34:34 +02:00 |
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Emilie Schott
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b1f139426d
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Add Perception to range enemy and rework enemy C++ class
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2025-03-21 01:38:52 +01:00 |
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Emilie Schott
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d8a1e924ce
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BugFix : range enemy movement
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2025-03-16 03:50:47 +01:00 |
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ce3730bd6c
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BugFix : Range enemy movement
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2025-03-14 14:54:12 +01:00 |
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368326054c
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Provisoire Range enemy behaviour tree
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2025-03-14 11:58:41 +01:00 |
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e58d3eb0db
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Add projectile
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2025-03-12 17:45:00 +01:00 |
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fc2f3d4d71
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Added : Attack task in melee enemy behaviour tree.
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2025-01-25 17:47:39 +01:00 |
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aa28569e89
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Updated : Melee enemy AI
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2025-01-24 14:33:43 +01:00 |
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