21 Commits

Author SHA1 Message Date
Emilie Schott
d8a1e924ce BugFix : range enemy movement 2025-03-16 03:50:47 +01:00
e0ef7bfd21 Fixed ennemies not inflicting any damage
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-15 09:54:48 +01:00
6113e1fb8c Add new mesh for ennemies and new custom object collision profile for projectile 2025-03-14 23:17:21 +01:00
ce3c0cb3f3 Bugfix : change damage made by enemies to player to trigger camera shake 2025-03-14 18:04:14 +01:00
368326054c Provisoire Range enemy behaviour tree 2025-03-14 11:58:41 +01:00
816319947d Fix BP_MeleeEnemy.uasset 2025-03-12 10:19:01 +01:00
fbe2340f05 Added : WaveManagement + Fix : RangeEnemy (un peu) 2025-03-10 15:03:39 +01:00
Emilie Schott
8bb7542dfd [ADD] Display post process material on screen with radius depending on damages amount taken over time 2025-03-09 22:23:36 +01:00
Emilie Schott
89f514a0e4 Add post process material instance to display damage on screen 2025-03-09 03:00:07 +01:00
Emilie Schott
2e2dc472d5 [ADD] Damage Display on Player screen and affect percent when hit by Melee Enemies 2025-03-06 01:43:56 +01:00
Emilie Schott
e61bf40013 [UPD] Add AttackingDamage and attack to Melee Enemies 2025-03-03 00:22:25 +01:00
463a1ed71b Updated game balancing 2025-02-26 22:50:34 +01:00
4fc466ab8a Added ammo drop logic to ennemies 2025-02-08 11:06:46 +01:00
fc2f3d4d71 Added : Attack task in melee enemy behaviour tree. 2025-01-25 17:47:39 +01:00
1df526bdd4 Added : enemies skeletal mesh 2025-01-24 16:57:33 +01:00
e109b044fc fix : enemy navigation 2025-01-24 15:28:42 +01:00
aa28569e89 Updated : Melee enemy AI 2025-01-24 14:33:43 +01:00
3b1d4c86e5 Added : Attack function for enemies, callable in blueprint and overridable 2025-01-24 11:19:39 +01:00
Emilie Schott
52b996d3f6 Add properties and methods to know when attack the player 2025-01-24 01:04:42 +01:00
4a7119aecf Added : Melee enemy behaviour files 2025-01-22 18:47:30 +01:00
2d6ce3e52b Added : Enemies files 2025-01-22 15:07:48 +01:00