64 Commits

Author SHA1 Message Date
e109b044fc fix : enemy navigation 2025-01-24 15:28:42 +01:00
516834d45e Updated parameters 2025-01-24 14:56:06 +01:00
51f7906f66 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	Binaries/Win64/UnrealEditor-LegumeMix.exp
#	Binaries/Win64/UnrealEditor-LegumeMix.pdb
#	Content/Legumix/BP_GameMode.uasset
2025-01-24 14:37:42 +01:00
aa28569e89 Updated : Melee enemy AI 2025-01-24 14:33:43 +01:00
375172b172 Updated blueprints with hitboxes and fallof curves 2025-01-24 13:57:12 +01:00
defa12ea98 upd checking high for range system 2025-01-24 12:31:47 +01:00
3b1d4c86e5 Added : Attack function for enemies, callable in blueprint and overridable 2025-01-24 11:19:39 +01:00
7bb1926af2 Merge remote-tracking branch 'origin/add-range-ennemy' into add-range-ennemy 2025-01-24 10:30:12 +01:00
26ef805f35 Added : EQS for range enemy 2025-01-24 10:26:40 +01:00
Emilie Schott
52b996d3f6 Add properties and methods to know when attack the player 2025-01-24 01:04:42 +01:00
4a7119aecf Added : Melee enemy behaviour files 2025-01-22 18:47:30 +01:00
c4d51d878f Add ai controler for range ennemy 2025-01-22 15:08:40 +01:00
2d6ce3e52b Added : Enemies files 2025-01-22 15:07:48 +01:00
e96407b2e7 Created EQS setup for range ennemies 2025-01-22 15:07:47 +01:00