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6e1ffc8664
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Updated drop system
Signed-off-by: TjgL <lithmoneo@gmail.com>
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2025-03-16 17:47:43 +01:00 |
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73361b6e42
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Made CanBeHitByTeam Blueprint callable
Signed-off-by: TjgL <lithmoneo@gmail.com>
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2025-03-15 22:02:27 +01:00 |
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7c56419186
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Bugfix : display player view obturation effect when player is hit (damage amount remain to fix)
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2025-03-15 03:02:05 +01:00 |
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48933a4796
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Merge remote-tracking branch 'origin/master'
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2025-03-14 19:20:22 +01:00 |
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0ee681cc61
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Started working on new drop system
Signed-off-by: TjgL <lithmoneo@gmail.com>
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2025-03-14 19:19:50 +01:00 |
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1b78a027c4
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Fix : Wave manager not starting new wave
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2025-03-14 18:25:10 +01:00 |
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80e3a5190f
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Removed incorrect include
Signed-off-by: TjgL <lithmoneo@gmail.com>
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2025-03-14 16:00:01 +01:00 |
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fdac89c84c
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Updated hitboxes OnHit signature
Signed-off-by: TjgL <lithmoneo@gmail.com>
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2025-03-14 15:31:45 +01:00 |
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db589dc845
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Transformed OnHit to delegate
Signed-off-by: TjgL <lithmoneo@gmail.com>
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2025-03-14 15:11:00 +01:00 |
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be2e59e003
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Updated shotgun firing animation
Signed-off-by: TjgL <lithmoneo@gmail.com>
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2025-03-14 14:17:01 +01:00 |
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6b0ad46704
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Updated sound handling for firing animations
Signed-off-by: TjgL <lithmoneo@gmail.com>
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2025-03-14 14:02:13 +01:00 |
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2a455f83b6
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Merge remote-tracking branch 'origin/master'
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2025-03-14 12:45:43 +01:00 |
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fd942ed309
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Fixed weapon firing animation being incorrect
Signed-off-by: TjgL <lithmoneo@gmail.com>
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2025-03-14 12:45:32 +01:00 |
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2695d6c3e9
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Added : New wave managing system
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2025-03-14 12:25:41 +01:00 |
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28af663a4d
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Exposed some information related to being hit
Signed-off-by: TjgL <lithmoneo@gmail.com>
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2025-03-14 10:36:45 +01:00 |
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9b95f5abfd
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Replaced unreal sound by fmod events
Signed-off-by: TjgL <lithmoneo@gmail.com>
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2025-03-13 22:15:31 +01:00 |
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024a814424
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Fixed slide not sliding in some ramps
Signed-off-by: TjgL <lithmoneo@gmail.com>
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2025-03-13 22:04:15 +01:00 |
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Emilie Schott
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2d3e869ad3
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Merge branch 'range-enemy-shot'
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2025-03-13 02:01:51 +01:00 |
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Emilie Schott
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b4737e2669
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Add projectiles to range enemy (trigger by overlap for now)
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2025-03-13 01:58:04 +01:00 |
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e58d3eb0db
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Add projectile
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2025-03-12 17:45:00 +01:00 |
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7023da9ce4
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Implemented ledge grab
Signed-off-by: TjgL <lithmoneo@gmail.com>
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2025-03-12 16:15:24 +01:00 |
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ee9abcc3f5
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Fixed LMPlayer blueprint tick not working
Signed-off-by: TjgL <lithmoneo@gmail.com>
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2025-03-12 14:32:32 +01:00 |
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715dcf5a91
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Implemented jump in slide
Signed-off-by: TjgL <lithmoneo@gmail.com>
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2025-03-12 12:16:29 +01:00 |
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4cb72bb499
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Implemented slide inputs
Signed-off-by: TjgL <lithmoneo@gmail.com>
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2025-03-12 11:34:48 +01:00 |
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7c7977ed33
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Implemented slide mechanic
Signed-off-by: TjgL <lithmoneo@gmail.com>
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2025-03-12 10:15:56 +01:00 |
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fbe2340f05
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Added : WaveManagement + Fix : RangeEnemy (un peu)
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2025-03-10 15:03:39 +01:00 |
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b76e0e0b55
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Fixed player self damaging
Signed-off-by: TjgL <lithmoneo@gmail.com>
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2025-03-10 12:19:36 +01:00 |
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Emilie Schott
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8bb7542dfd
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[ADD] Display post process material on screen with radius depending on damages amount taken over time
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2025-03-09 22:23:36 +01:00 |
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Emilie Schott
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89f514a0e4
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Add post process material instance to display damage on screen
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2025-03-09 03:00:07 +01:00 |
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773b9356a0
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Added cpp classes for WaveManager and SpawnPosition
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2025-03-03 20:23:55 +01:00 |
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Emilie Schott
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e61bf40013
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[UPD] Add AttackingDamage and attack to Melee Enemies
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2025-03-03 00:22:25 +01:00 |
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Emilie Schott
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838fa55cc5
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[UPD] Add player HealthComponent and hitboxes
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2025-03-03 00:13:53 +01:00 |
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81f9ad6799
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Updated settings default values
Signed-off-by: TjgL <lithmoneo@gmail.com>
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2025-03-02 15:30:16 +01:00 |
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a40c768563
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Added gameplay settings refresh on change + fixed escape losing focus
Signed-off-by: TjgL <lithmoneo@gmail.com>
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2025-02-27 23:04:40 +01:00 |
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65f85b5476
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Implemented pause menu logic
Signed-off-by: TjgL <lithmoneo@gmail.com>
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2025-02-27 22:22:15 +01:00 |
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a57baaea5f
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Added base logic for the pause
Signed-off-by: TjgL <lithmoneo@gmail.com>
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2025-02-26 22:40:05 +01:00 |
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ab717b7fd8
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Added loading of fov and sensitivity
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2025-02-25 23:16:28 +01:00 |
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787e011ac4
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Started working on animations
Signed-off-by: TjgL <lithmoneo@gmail.com>
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2025-02-23 15:40:12 +01:00 |
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62a0e27ac0
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Added sensitivity and fov setting
Signed-off-by: TjgL <lithmoneo@gmail.com>
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2025-02-23 12:27:59 +01:00 |
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8d2fe05e83
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Prepared player camera setup for animation
Signed-off-by: TjgL <lithmoneo@gmail.com>
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2025-02-23 11:14:25 +01:00 |
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0dbef497a7
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Tested FMOD integration by replacing some SoundAssets by FMODEvent:
Firing and reloading have been replaced.
Signed-off-by: TjgL <lithmoneo@gmail.com>
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2025-02-22 14:31:51 +01:00 |
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0108c69639
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Added FMOD integration
Signed-off-by: TjgL <lithmoneo@gmail.com>
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2025-02-22 14:19:53 +01:00 |
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1e22bb0372
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Created simple User Game Settings class
Signed-off-by: TjgL <lithmoneo@gmail.com>
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2025-02-22 12:40:33 +01:00 |
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5cba1f9324
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Fixed compilation error
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2025-02-16 16:05:21 +01:00 |
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46247b0da4
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Implemented the save system base
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2025-02-16 15:28:10 +01:00 |
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c4b08cfa24
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Fixed incorrect ammo calculation
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2025-02-08 11:06:29 +01:00 |
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f29a53d065
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Added ammo drop logic
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2025-02-08 11:06:16 +01:00 |
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0a0b43da16
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Implemented muzzle flash activation on revolver fire
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2025-02-04 20:48:35 +01:00 |
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44d6d7f36a
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Implemented infinite ammo / clip commands
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2025-02-01 16:27:43 +01:00 |
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1e3baeb391
|
Slightly improved bullet trails fx
|
2025-02-01 10:51:17 +01:00 |
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