// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "LMWeaponBase.h" #include "LMShotgun.generated.h" UCLASS() class LEGUMEMIX_API ALMShotgun : public ALMWeaponBase { GENERATED_BODY() public: ALMShotgun(); virtual void PrimaryFire() override; private: /** The number of pellets fired by the shotgun. */ UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Legumix|Weapon", meta = (AllowPrivateAccess = true)) int PelletCount = 8; };