### UnrealEngine template # Visual Studio 2015 user specific files .vs/ # Compiled Object files *.slo *.lo *.o *.obj # Precompiled Headers *.gch *.pch # Compiled Dynamic libraries *.so *.dylib *.dll # Fortran module files *.mod # Compiled Static libraries *.lai *.la *.a *.lib # Executables *.exe *.out *.app *.ipa # These project files can be generated by the engine *.xcodeproj *.xcworkspace *.sln *.suo *.opensdf *.sdf *.VC.db *.VC.opendb # Precompiled Assets SourceArt/**/*.png SourceArt/**/*.tga # Binary Files Binaries/* Plugins/**/Binaries/* # Builds Build/* # Whitelist PakBlacklist-.txt files !Build/*/ Build/*/** !Build/*/PakBlacklist*.txt # Don't ignore icon files in Build !Build/**/*.ico # Built data for maps *_BuiltData.uasset # Configuration files generated by the Editor Saved/* # Compiled source files for the engine to use Intermediate/* Plugins/**/Intermediate/* # Cache files for the editor to use DerivedDataCache/* # .idea .idea/ # Patches files Binaries/Win64/*.patch_*.exp Binaries/Win64/*.patch_*.pdb ### FMOD # Based on https://www.fmod.com/docs/2.03/unreal/user-guide.html#source-control Content/FMOD/* !Content/FMOD/Desktop !Content/FMOD/Mobile Plugins/FMODStudio/* !Plugins/FMODStudio/Binaries !Plugins/FMODStudio/Content !Plugins/FMODStudio/Source !Plugins/FMODStudio/FMODStudio.uplugin Plugins/FMODStudioNiagara/* !Plugins/FMODStudioNiagara/Binaries !Plugins/FMODStudioNiagara/Content !Plugins/FMODStudioNiagara/Source !Plugins/FMODStudioNiagara/FMODStudioNiagara.uplugin