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TjgL 0108c69639 Added FMOD integration
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-02-22 14:19:53 +01:00

30 lines
928 B
C++

// Copyright (c), Firelight Technologies Pty, Ltd. 2025-2025.
#pragma once
#include "Factories/Factory.h"
#include "AssetTypeActions_Base.h"
#include "AssetToolsModule.h"
#include "FMODAudioLinkSettingsFactory.generated.h"
UCLASS(hidecategories = Object, MinimalAPI)
class UFMODAudioLinkSettingsFactory : public UFactory
{
GENERATED_UCLASS_BODY()
virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context,
FFeedbackContext* Warn) override;
virtual uint32 GetMenuCategories() const override;
};
class FAssetTypeActions_FMODAudioLinkSettings : public FAssetTypeActions_Base
{
public:
virtual FText GetName() const override;
virtual FColor GetTypeColor() const override;
virtual const TArray<FText>& GetSubMenus() const override;
virtual UClass* GetSupportedClass() const override;
virtual uint32 GetCategories() override;
};