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TjgL 0108c69639 Added FMOD integration
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-02-22 14:19:53 +01:00

25 lines
768 B
C++

// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2025.
#include "FMODAsset.h"
#include "FMODStudioModule.h"
static const TCHAR *FMODAssetTypeStrings[] = { TEXT("Bank"), TEXT("Event"), TEXT("VCA"), TEXT("Bus"), TEXT("Invalid") };
UFMODAsset::UFMODAsset(const FObjectInitializer &ObjectInitializer)
: Super(ObjectInitializer)
{
}
bool UFMODAsset::IsAsset() const
{
return this != GetClass()->GetDefaultObject();
}
/** Get tags to show in content view */
void UFMODAsset::GetAssetRegistryTags(FAssetRegistryTagsContext Context) const
{
Super::GetAssetRegistryTags(Context);
Context.AddTag(
UObject::FAssetRegistryTag("Guid", AssetGuid.ToString(EGuidFormats::DigitsWithHyphensInBraces), UObject::FAssetRegistryTag::TT_Alphabetical));
}