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ICAN_4JV
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LegumeMix
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This repository has been archived on
2025-04-18
. You can view files and clone it, but cannot push or open issues or pull requests.
LegumeMix
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Content
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Legumix
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Levels
History
Emilie Schott
07cf426a1e
[UPD] Dash Attack for melee enemy (add repositioning)
2025-04-04 01:18:34 +02:00
..
_GENERATED
/Antoine
[UPD] Collisions presets for projectiles
2025-04-02 17:58:38 +02:00
Assets
/Container
BugFix : range enemy movement
2025-03-12 15:48:40 +01:00
Prototyping
Updated Grid Materials Colors
2025-03-13 18:47:34 +01:00
LVL_00.umap
[UPD] Dash Attack for melee enemy (add repositioning)
2025-04-04 01:18:34 +02:00
LVL_GYM_00.umap
[ADD] Vertical Aiming for range attack
2025-04-03 11:35:57 +02:00
LVL_GYM_002.umap
Created new Level to test some new situation
2025-03-13 18:47:16 +01:00
LVL_TEST_001.umap
Add nav link proxy in level test 1
2025-03-12 12:56:55 +01:00
LVL_TEST_002.umap
Created new Level TEST 002
2025-03-12 10:25:13 +01:00
LVL_TEST_003.umap
Added SpawnPoint and WaveManager to the Level 003
2025-03-21 12:09:46 +01:00
M_Glass.uasset
Added glass in LVL0 and created the glass material
2025-02-09 20:04:21 +01:00
T_GabaritChecker_Gray_Mat.uasset
Added new box mesh and some textures
2025-01-23 18:52:11 +01:00
T_GabaritChecker_Gray.uasset
Added new box mesh and some textures
2025-01-23 18:52:11 +01:00