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18 lines
361 B
C++

#pragma once
#include "LMEnemyRatio.generated.h"
class ALMEnemy;
USTRUCT(BlueprintType)
struct FLMEnemyRatio : public FTableRowBase
{
GENERATED_BODY()
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Legumix")
TSubclassOf<ALMEnemy> EnemyType;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Legumix", meta = (ClampMin = 0))
int NbEnemy;
};