31 lines
592 B
C++
31 lines
592 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#include "Enemy/MeleeEnemy/LMMeleeEnemy.h"
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ALMMeleeEnemy::ALMMeleeEnemy()
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{
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PrimaryActorTick.bCanEverTick = true;
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AttackingRadius = 100.f;
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}
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void ALMMeleeEnemy::BeginPlay()
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{
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Super::BeginPlay();
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}
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void ALMMeleeEnemy::Attack(const APawn* TargetedPawn)
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{
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Super::Attack(TargetedPawn);
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}
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void ALMMeleeEnemy::Tick(float DeltaTime)
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{
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Super::Tick(DeltaTime);
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}
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void ALMMeleeEnemy::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent)
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{
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Super::SetupPlayerInputComponent(PlayerInputComponent);
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}
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