31 lines
775 B
C++
31 lines
775 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/SaveGame.h"
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#include "LMSaveGame.generated.h"
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/**
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*
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*/
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UCLASS()
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class LEGUMEMIX_API ULMSaveGame : public USaveGame
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Legumix|Graphics")
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FVector2D ScreenResolution;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Legumix|Audio")
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int MasterAudio;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Legumix|Audio")
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int MusicAudio;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Legumix|Audio")
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int FxAudio;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Legumix|Controls")
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float MouseSensitivity;
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};
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