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31 lines
775 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/SaveGame.h"
#include "LMSaveGame.generated.h"
/**
*
*/
UCLASS()
class LEGUMEMIX_API ULMSaveGame : public USaveGame
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Legumix|Graphics")
FVector2D ScreenResolution;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Legumix|Audio")
int MasterAudio;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Legumix|Audio")
int MusicAudio;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Legumix|Audio")
int FxAudio;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Legumix|Controls")
float MouseSensitivity;
};