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LegumeMix/Source/LegumeMix/Public/LMWaveStructure.h

18 lines
498 B
C

#pragma once
#include "Enemy/LMEnemyRatio.h"
#include "LMWaveStructure.generated.h"
USTRUCT(BlueprintType)
struct FLMWaveStructure : public FTableRowBase
{
GENERATED_BODY()
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Legumix")
TArray<FLMEnemyRatio> WaveComposition;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Legumix", meta = (ClampMin = 0))
int EnemyCount;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Legumix", meta = (ClampMin = 0))
int MaxEnemyCount;
};