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LegumeMix/Source/LegumeMix/LegumeMix.Build.cs
TjgL 0108c69639 Added FMOD integration
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-02-22 14:19:53 +01:00

24 lines
805 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LegumeMix : ModuleRules
{
public LegumeMix(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "EnhancedInput", "Niagara" });
PrivateDependencyModuleNames.AddRange(new string[] { "FMODStudio" });
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}