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ICAN_4JV
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LegumeMix
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This repository has been archived on
2025-04-18
. You can view files and clone it, but cannot push or open issues or pull requests.
LegumeMix
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Content
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Legumix
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Levels
History
TjgL
6d30474f63
Updated map
2025-04-15 22:22:29 +02:00
..
_GENERATED
Updated map with arch area assets
2025-04-15 22:11:21 +02:00
Assets
/Container
BugFix : range enemy movement
2025-03-12 15:48:40 +01:00
Prototyping
Updated Grid Materials Colors
2025-03-13 18:47:34 +01:00
LVL_00.umap
[UPD] Improve enemies repositioning when overlapping on each other.
2025-04-13 19:32:25 +02:00
LVL_GYM_00.umap
[UPD] Melee Enemy Dash : relocate code in dash task for behaviour tree to make it asynchronous
2025-04-07 02:37:14 +02:00
LVL_GYM_002.umap
Created new Level to test some new situation
2025-03-13 18:47:16 +01:00
LVL_TEST_001.umap
Add nav link proxy in level test 1
2025-03-12 12:56:55 +01:00
LVL_TEST_002.umap
Created new Level TEST 002
2025-03-12 10:25:13 +01:00
LVL_TEST_003.umap
Updated map
2025-04-15 22:22:29 +02:00
M_Glass.uasset
Added glass in LVL0 and created the glass material
2025-02-09 20:04:21 +01:00
T_GabaritChecker_Gray_Mat.uasset
Added new box mesh and some textures
2025-01-23 18:52:11 +01:00
T_GabaritChecker_Gray.uasset
Added new box mesh and some textures
2025-01-23 18:52:11 +01:00