This repository has been archived on 2025-04-18. You can view files and clone it, but cannot push or open issues or pull requests.
2025-01-20 16:27:36 +01:00

35 lines
795 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "Player/LMPlayer.h"
#include "Weapon/LMWeaponManager.h"
ALMPlayer::ALMPlayer()
{
PrimaryActorTick.bCanEverTick = true;
WeaponManager = CreateDefaultSubobject<ULMWeaponManager>(TEXT("Weapon Manager"));
WeaponSkeletalMeshComponent = CreateDefaultSubobject<USkeletalMeshComponent>(TEXT("Weapon Mesh"));
WeaponSkeletalMeshComponent->SetupAttachment(GetMesh());
WeaponManager->SetWeaponMeshComponent(WeaponSkeletalMeshComponent);
}
void ALMPlayer::BeginPlay()
{
Super::BeginPlay();
}
void ALMPlayer::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}
void ALMPlayer::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent)
{
Super::SetupPlayerInputComponent(PlayerInputComponent);
}