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ICAN_4JV/LegumeMix
ICAN_4JV/LegumeMix
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This repository has been archived on 2025-04-18. You can view files and clone it, but cannot push or open issues or pull requests.
LegumeMix/Content/Legumix/Levels
History
Antoine Caru a789c06111 Update LvL 3
2025-04-18 03:57:48 +02:00
..
_GENERATED
Added and update LvL 3 map. Level art global
2025-04-18 03:57:35 +02:00
Assets/Container
BugFix : range enemy movement
2025-03-12 15:48:40 +01:00
Prototyping
Updated Grid Materials Colors
2025-03-13 18:47:34 +01:00
LVL_00.umap
[UPD] Melee Enemy animations : add blendspace (but the movement are not long enough to be displayed)
2025-04-17 02:35:10 +02:00
LVL_GYM_00.umap
[UPD] Melee Enemy Dash : relocate code in dash task for behaviour tree to make it asynchronous
2025-04-07 02:37:14 +02:00
LVL_GYM_002.umap
Created new Level to test some new situation
2025-03-13 18:47:16 +01:00
LVL_TEST_001.umap
Add nav link proxy in level test 1
2025-03-12 12:56:55 +01:00
LVL_TEST_002.umap
Created new Level TEST 002
2025-03-12 10:25:13 +01:00
LVL_TEST_003.umap
Update LvL 3
2025-04-18 03:57:48 +02:00
M_Glass.uasset
Added glass in LVL0 and created the glass material
2025-02-09 20:04:21 +01:00
T_GabaritChecker_Gray_Mat.uasset
Added new box mesh and some textures
2025-01-23 18:52:11 +01:00
T_GabaritChecker_Gray.uasset
Added new box mesh and some textures
2025-01-23 18:52:11 +01:00
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