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26 lines
478 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "Enemy/MeleeEnemy/LMMeleeEnemy.h"
ALMMeleeEnemy::ALMMeleeEnemy()
{
PrimaryActorTick.bCanEverTick = true;
}
void ALMMeleeEnemy::BeginPlay()
{
Super::BeginPlay();
}
void ALMMeleeEnemy::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}
void ALMMeleeEnemy::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent)
{
Super::SetupPlayerInputComponent(PlayerInputComponent);
}