Added physics settings and physical material assets
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@ -211,3 +211,33 @@ Platforms=((Windows, (SpeakerMode=Stereo)))
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[/Script/NavigationSystem.RecastNavMesh]
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bForceRebuildOnLoad=True
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[/Script/Engine.PhysicsSettings]
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PhysicsPrediction=(bEnablePhysicsPrediction=False,bEnablePhysicsHistoryCapture=False,MaxSupportedLatencyPrediction=1000.000000,ResimulationSettings=(bEnableResimulationErrorPositionThreshold=True,ResimulationErrorPositionThreshold=10.000000,bEnableResimulationErrorRotationThreshold=True,ResimulationErrorRotationThreshold=4.000000,bEnableResimulationErrorLinearVelocityThreshold=False,ResimulationErrorLinearVelocityThreshold=5.000000,bEnableResimulationErrorAngularVelocityThreshold=False,ResimulationErrorAngularVelocityThreshold=2.000000))
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PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
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DefaultDegreesOfFreedom=Full3D
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bSuppressFaceRemapTable=False
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bSupportUVFromHitResults=False
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bDisableActiveActors=False
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bDisableKinematicStaticPairs=False
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bDisableKinematicKinematicPairs=False
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bDisableCCD=False
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AnimPhysicsMinDeltaTime=0.000000
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bSimulateAnimPhysicsAfterReset=False
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MinPhysicsDeltaTime=0.000000
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MaxPhysicsDeltaTime=0.033333
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bSubstepping=False
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bSubsteppingAsync=False
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bTickPhysicsAsync=False
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AsyncFixedTimeStepSize=0.033333
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MaxSubstepDeltaTime=0.016667
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MaxSubsteps=6
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SyncSceneSmoothingFactor=0.000000
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InitialAverageFrameRate=0.016667
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PhysXTreeRebuildRate=10
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+PhysicalSurfaces=(Type=SurfaceType1,Name="Concrete")
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+PhysicalSurfaces=(Type=SurfaceType2,Name="Metal")
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+PhysicalSurfaces=(Type=SurfaceType3,Name="Dirt")
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DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=False),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=False),MBPNumSubdivs=2)
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MinDeltaVelocityForHitEvents=0.000000
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ChaosSettings=(DefaultThreadingModel=TaskGraph,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double)
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Content/Legumix/Environment/Corridor/Ramp/Corridor_Ramp.uasset
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Content/Legumix/Environment/Corridor/Ramp/Corridor_Ramp.uasset
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Content/Legumix/Environment/PM_Concrete.uasset
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Content/Legumix/Environment/PM_Concrete.uasset
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Content/Legumix/Environment/PM_Dirt.uasset
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Content/Legumix/Environment/PM_Dirt.uasset
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Content/Legumix/Environment/PM_Metal.uasset
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Content/Legumix/Environment/PM_Metal.uasset
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