Added cpp classes for WaveManager and SpawnPosition

This commit is contained in:
sSebster 2025-03-03 20:23:55 +01:00
parent e61bf40013
commit 773b9356a0
4 changed files with 106 additions and 0 deletions

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// Fill out your copyright notice in the Description page of Project Settings.
#include "LMSpawnPosition.h"
// Sets default values
ALMSpawnPosition::ALMSpawnPosition()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
}
// Called when the game starts or when spawned
void ALMSpawnPosition::BeginPlay()
{
Super::BeginPlay();
}
// Called every frame
void ALMSpawnPosition::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}

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// Fill out your copyright notice in the Description page of Project Settings.
#include "LMWaveManager.h"
// Sets default values
ALMWaveManager::ALMWaveManager()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
}
// Called when the game starts or when spawned
void ALMWaveManager::BeginPlay()
{
Super::BeginPlay();
}
// Called every frame
void ALMWaveManager::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "LMSpawnPosition.generated.h"
UCLASS()
class LEGUMEMIX_API ALMSpawnPosition : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
ALMSpawnPosition();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
};

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "LMWaveManager.generated.h"
UCLASS()
class LEGUMEMIX_API ALMWaveManager : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
ALMWaveManager();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
};