Emilie Schott
|
9a0286d868
|
[UPD] Melee enemy behaviour : add EQS + [FIX] range enemy distance estimation
|
2025-04-06 04:29:53 +02:00 |
|
Emilie Schott
|
d25cd08d19
|
[UPD] Range enemy behaviour : add Strafing state and EQS for positioning purposes
|
2025-04-05 21:12:55 +02:00 |
|
Emilie Schott
|
07cf426a1e
|
[UPD] Dash Attack for melee enemy (add repositioning)
|
2025-04-04 01:18:34 +02:00 |
|
|
b90a4a89e8
|
[ADD] Dash Attack for melee Enemy (part 1)
|
2025-04-03 23:34:34 +02:00 |
|
|
9fcb80ecb1
|
[ADD] Vertical Aiming for range attack
|
2025-04-03 11:35:57 +02:00 |
|
|
ddcd42e11e
|
[UPD] Collisions presets for projectiles
|
2025-04-02 17:58:38 +02:00 |
|
|
e7b1dd194a
|
Added SpawnPoint and WaveManager to the Level 003
|
2025-03-21 12:09:46 +01:00 |
|
Emilie Schott
|
b1f139426d
|
Add Perception to range enemy and rework enemy C++ class
|
2025-03-21 01:38:52 +01:00 |
|
|
d221a9ffcc
|
Updated Map 003
|
2025-03-18 20:53:33 +01:00 |
|
|
cde1489320
|
Adjusting va
|
2025-03-16 20:07:00 +01:00 |
|
|
2b2cf8ab74
|
Fix LVl 3 LD problems and add some NavBlockers on stairs
|
2025-03-16 19:56:29 +01:00 |
|
Emilie Schott
|
d8a1e924ce
|
BugFix : range enemy movement
|
2025-03-16 03:50:47 +01:00 |
|
|
7c56419186
|
Bugfix : display player view obturation effect when player is hit (damage amount remain to fix)
|
2025-03-15 03:02:05 +01:00 |
|
|
6113e1fb8c
|
Add new mesh for ennemies and new custom object collision profile for projectile
|
2025-03-14 23:17:21 +01:00 |
|
|
1682543893
|
Merge branch 'master' of https://git.tlimon.fr/ICAN_4JV/LegumeMix
|
2025-03-14 17:20:51 +01:00 |
|
|
a3ec3bc646
|
Updated LVL003 Left side and add falls for enemies
|
2025-03-14 17:20:18 +01:00 |
|
|
ce3730bd6c
|
BugFix : Range enemy movement
|
2025-03-14 14:54:12 +01:00 |
|
|
5d3c61d590
|
Merge branch 'master' of https://git.tlimon.fr/ICAN_4JV/LegumeMix
|
2025-03-14 13:35:51 +01:00 |
|
|
e5422bf8a1
|
Updated LVL003 map and Add some lights
|
2025-03-14 13:35:36 +01:00 |
|
|
368326054c
|
Provisoire Range enemy behaviour tree
|
2025-03-14 11:58:41 +01:00 |
|
|
90809a1efb
|
Fixed ramps
Added and fixed Distant enemies
|
2025-03-13 22:05:40 +01:00 |
|
|
8de8366328
|
Updated LVL_TEST_003 mesh
|
2025-03-13 18:49:24 +01:00 |
|
|
56ee609042
|
Added new NavLinkPoint to LVL_TEST_003 for the Central Platform - Also reworked folders structure for the Level
|
2025-03-13 18:48:44 +01:00 |
|
|
0816e5aede
|
Updated Grid Materials Colors
|
2025-03-13 18:47:34 +01:00 |
|
|
943acdd0dc
|
Created new Level to test some new situation
|
2025-03-13 18:47:16 +01:00 |
|
Emilie Schott
|
2d3e869ad3
|
Merge branch 'range-enemy-shot'
|
2025-03-13 02:01:51 +01:00 |
|
Emilie Schott
|
b4737e2669
|
Add projectiles to range enemy (trigger by overlap for now)
|
2025-03-13 01:58:04 +01:00 |
|
|
e58d3eb0db
|
Add projectile
|
2025-03-12 17:45:00 +01:00 |
|
|
9bd9408bff
|
Added some jump marks for enemies
|
2025-03-12 16:31:04 +01:00 |
|
|
974894bb9f
|
BugFix : range enemy movement
|
2025-03-12 15:48:40 +01:00 |
|
|
354fcb7ff9
|
Added ennemies
|
2025-03-12 15:47:24 +01:00 |
|
|
43eb6aa3e3
|
Add nav link proxy in level test 1
|
2025-03-12 12:56:55 +01:00 |
|
|
3b500085a6
|
Add nav mesh in level test 3
|
2025-03-12 12:49:02 +01:00 |
|
|
174fc20830
|
Add lights in level test 1
|
2025-03-12 12:48:35 +01:00 |
|
|
e30b93b0db
|
Add nav mesh et nav proxy to melee enemy can follow player when he jumps on a lower level
|
2025-03-12 12:13:06 +01:00 |
|
|
26961ba54f
|
Updated WorldAligned Grid Materials
|
2025-03-12 10:25:42 +01:00 |
|
|
51dbeebf50
|
Created new Level TEST 002
|
2025-03-12 10:25:13 +01:00 |
|
|
721bd3bcd5
|
Added lights
|
2025-03-11 16:08:30 +01:00 |
|
|
ad8fee15d4
|
Created new Map
|
2025-03-11 15:55:47 +01:00 |
|
|
c4f1b25870
|
Updated WorldAligned Grid Material
|
2025-03-11 12:15:24 +01:00 |
|
|
dc0abe0e0b
|
Modify brightness in post process Settings + Add camerashake when hit by enemy
|
2025-03-10 12:33:57 +01:00 |
|
|
45ff3368b1
|
Added Lighting to the new Level
|
2025-03-10 11:31:28 +01:00 |
|
Emilie Schott
|
7be2b97c3b
|
Merge branch 'player-damages-display'
|
2025-03-10 01:53:18 +01:00 |
|
|
8629abbefa
|
Created new Level to isolate the last Level Design
|
2025-03-09 22:58:03 +01:00 |
|
|
74235ea7fd
|
Created new WorldAligned Prototyping Material
|
2025-03-09 22:57:36 +01:00 |
|
Emilie Schott
|
8bb7542dfd
|
[ADD] Display post process material on screen with radius depending on damages amount taken over time
|
2025-03-09 22:23:36 +01:00 |
|
Emilie Schott
|
89f514a0e4
|
Add post process material instance to display damage on screen
|
2025-03-09 03:00:07 +01:00 |
|
Emilie Schott
|
e61bf40013
|
[UPD] Add AttackingDamage and attack to Melee Enemies
|
2025-03-03 00:22:25 +01:00 |
|
|
691d9df1b7
|
Created a new LVL Iteration in GYM, LVL01
|
2025-02-24 20:01:57 +01:00 |
|
|
a261c19e48
|
Added new blocks for glass
|
2025-02-09 20:04:58 +01:00 |
|