Emilie Schott
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b4737e2669
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Add projectiles to range enemy (trigger by overlap for now)
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2025-03-13 01:58:04 +01:00 |
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e58d3eb0db
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Add projectile
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2025-03-12 17:45:00 +01:00 |
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974894bb9f
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BugFix : range enemy movement
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2025-03-12 15:48:40 +01:00 |
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24aa4ad849
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Updated health amount to be one-shotable by a Revolver Headshot
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2025-03-12 11:17:17 +01:00 |
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816319947d
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Fix BP_MeleeEnemy.uasset
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2025-03-12 10:19:01 +01:00 |
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fbe2340f05
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Added : WaveManagement + Fix : RangeEnemy (un peu)
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2025-03-10 15:03:39 +01:00 |
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Emilie Schott
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8bb7542dfd
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[ADD] Display post process material on screen with radius depending on damages amount taken over time
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2025-03-09 22:23:36 +01:00 |
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Emilie Schott
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89f514a0e4
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Add post process material instance to display damage on screen
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2025-03-09 03:00:07 +01:00 |
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Emilie Schott
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2e2dc472d5
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[ADD] Damage Display on Player screen and affect percent when hit by Melee Enemies
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2025-03-06 01:43:56 +01:00 |
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Emilie Schott
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e61bf40013
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[UPD] Add AttackingDamage and attack to Melee Enemies
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2025-03-03 00:22:25 +01:00 |
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c9251cd2dc
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Fixed ranged enemy are back
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2025-03-02 14:37:25 +01:00 |
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463a1ed71b
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Updated game balancing
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2025-02-26 22:50:34 +01:00 |
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a5bdd63ed5
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Added : EQSOrigin to improve RangeEnnemy comportement
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2025-02-25 20:44:51 +01:00 |
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ad1ea23cf1
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Updated hitbox sizes
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2025-02-19 13:28:12 +01:00 |
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4fc466ab8a
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Added ammo drop logic to ennemies
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2025-02-08 11:06:46 +01:00 |
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fc2f3d4d71
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Added : Attack task in melee enemy behaviour tree.
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2025-01-25 17:47:39 +01:00 |
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ebfc6f0b61
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Added ammo ui refresh on ammo pickup
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2025-01-24 21:25:11 +01:00 |
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1df526bdd4
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Added : enemies skeletal mesh
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2025-01-24 16:57:33 +01:00 |
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2653f3e34d
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Updated EQS for range ennemy and condition of movement
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2025-01-24 15:47:35 +01:00 |
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e109b044fc
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fix : enemy navigation
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2025-01-24 15:28:42 +01:00 |
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516834d45e
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Updated parameters
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2025-01-24 14:56:06 +01:00 |
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51f7906f66
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Merge remote-tracking branch 'origin/master'
# Conflicts:
# Binaries/Win64/UnrealEditor-LegumeMix.exp
# Binaries/Win64/UnrealEditor-LegumeMix.pdb
# Content/Legumix/BP_GameMode.uasset
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2025-01-24 14:37:42 +01:00 |
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aa28569e89
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Updated : Melee enemy AI
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2025-01-24 14:33:43 +01:00 |
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375172b172
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Updated blueprints with hitboxes and fallof curves
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2025-01-24 13:57:12 +01:00 |
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defa12ea98
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upd checking high for range system
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2025-01-24 12:31:47 +01:00 |
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3b1d4c86e5
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Added : Attack function for enemies, callable in blueprint and overridable
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2025-01-24 11:19:39 +01:00 |
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7bb1926af2
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Merge remote-tracking branch 'origin/add-range-ennemy' into add-range-ennemy
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2025-01-24 10:30:12 +01:00 |
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26ef805f35
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Added : EQS for range enemy
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2025-01-24 10:26:40 +01:00 |
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Emilie Schott
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52b996d3f6
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Add properties and methods to know when attack the player
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2025-01-24 01:04:42 +01:00 |
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4a7119aecf
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Added : Melee enemy behaviour files
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2025-01-22 18:47:30 +01:00 |
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c4d51d878f
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Add ai controler for range ennemy
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2025-01-22 15:08:40 +01:00 |
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2d6ce3e52b
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Added : Enemies files
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2025-01-22 15:07:48 +01:00 |
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e96407b2e7
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Created EQS setup for range ennemies
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2025-01-22 15:07:47 +01:00 |
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