33 Commits

Author SHA1 Message Date
Emilie Schott
b4737e2669 Add projectiles to range enemy (trigger by overlap for now) 2025-03-13 01:58:04 +01:00
e58d3eb0db Add projectile 2025-03-12 17:45:00 +01:00
974894bb9f BugFix : range enemy movement 2025-03-12 15:48:40 +01:00
24aa4ad849 Updated health amount to be one-shotable by a Revolver Headshot 2025-03-12 11:17:17 +01:00
816319947d Fix BP_MeleeEnemy.uasset 2025-03-12 10:19:01 +01:00
fbe2340f05 Added : WaveManagement + Fix : RangeEnemy (un peu) 2025-03-10 15:03:39 +01:00
Emilie Schott
8bb7542dfd [ADD] Display post process material on screen with radius depending on damages amount taken over time 2025-03-09 22:23:36 +01:00
Emilie Schott
89f514a0e4 Add post process material instance to display damage on screen 2025-03-09 03:00:07 +01:00
Emilie Schott
2e2dc472d5 [ADD] Damage Display on Player screen and affect percent when hit by Melee Enemies 2025-03-06 01:43:56 +01:00
Emilie Schott
e61bf40013 [UPD] Add AttackingDamage and attack to Melee Enemies 2025-03-03 00:22:25 +01:00
c9251cd2dc Fixed ranged enemy are back 2025-03-02 14:37:25 +01:00
463a1ed71b Updated game balancing 2025-02-26 22:50:34 +01:00
a5bdd63ed5 Added : EQSOrigin to improve RangeEnnemy comportement 2025-02-25 20:44:51 +01:00
ad1ea23cf1 Updated hitbox sizes 2025-02-19 13:28:12 +01:00
4fc466ab8a Added ammo drop logic to ennemies 2025-02-08 11:06:46 +01:00
fc2f3d4d71 Added : Attack task in melee enemy behaviour tree. 2025-01-25 17:47:39 +01:00
ebfc6f0b61 Added ammo ui refresh on ammo pickup 2025-01-24 21:25:11 +01:00
1df526bdd4 Added : enemies skeletal mesh 2025-01-24 16:57:33 +01:00
2653f3e34d Updated EQS for range ennemy and condition of movement 2025-01-24 15:47:35 +01:00
e109b044fc fix : enemy navigation 2025-01-24 15:28:42 +01:00
516834d45e Updated parameters 2025-01-24 14:56:06 +01:00
51f7906f66 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	Binaries/Win64/UnrealEditor-LegumeMix.exp
#	Binaries/Win64/UnrealEditor-LegumeMix.pdb
#	Content/Legumix/BP_GameMode.uasset
2025-01-24 14:37:42 +01:00
aa28569e89 Updated : Melee enemy AI 2025-01-24 14:33:43 +01:00
375172b172 Updated blueprints with hitboxes and fallof curves 2025-01-24 13:57:12 +01:00
defa12ea98 upd checking high for range system 2025-01-24 12:31:47 +01:00
3b1d4c86e5 Added : Attack function for enemies, callable in blueprint and overridable 2025-01-24 11:19:39 +01:00
7bb1926af2 Merge remote-tracking branch 'origin/add-range-ennemy' into add-range-ennemy 2025-01-24 10:30:12 +01:00
26ef805f35 Added : EQS for range enemy 2025-01-24 10:26:40 +01:00
Emilie Schott
52b996d3f6 Add properties and methods to know when attack the player 2025-01-24 01:04:42 +01:00
4a7119aecf Added : Melee enemy behaviour files 2025-01-22 18:47:30 +01:00
c4d51d878f Add ai controler for range ennemy 2025-01-22 15:08:40 +01:00
2d6ce3e52b Added : Enemies files 2025-01-22 15:07:48 +01:00
e96407b2e7 Created EQS setup for range ennemies 2025-01-22 15:07:47 +01:00